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  • Everyone makes mistakes. Help us correct ours. Let us know how to improve VectorStyler.

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    12k Posts
    VectorStylerV
    @Ridgehammer There is some issue with the environment (settings or workspace). Try restoring to defaults.
  • Any questions on VectorStyler, tell us how we can help you to make a better use of VectorStyler.

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    10k Posts
    E
    @Subpath I've played a little bit with screenshots of this page. I'm not sure why you would use centerline effect at all for this, especially on 2nd example which only has thin lines. Centerline would work if you trace the image using "Extract Fills", where you end up with closed shape outlining the black pixels of your original image (stroke empty, fill black). Then applying centerline would "skeletonize" the mask and find the median paths of this closed shape (with artifacts at intersections). Another approach would be to trace using the "Extract Stroke" method where you directly end up with open paths and you don't need to apply centerline effect. It's not perfect either but seems a more direct approach. This is what I got using low resolution screenshots. You'd probably get better results with higher resolution images [image: 1774693589875-scr-20260328-keop-resized.png]
  • You have new ideas or features to improve VectorStyler.

    1k Topics
    7k Posts
    E
    @ZATOPEK a couple things to consider when comparing noise effects : Affinity adds a white noise on a pixel basis (each pixel value seem independent of its neighbours), it is not a grain effect or 2D noise where neighboring pixels would have correlated values. document size in pixel will influence greatly the size of the noise "particles". A smaller document will have bigger noise particle size in relation to vector shape, than the same noise applied to the same shape on a higher resolution document Affinity rendering engine is very well optimized for fast rendering of multiple layers and uses dynamic image resampling based on display zoom. So, relative noise size will change as you zoom in and out. This can confuse you in thinking you have large noise grains at low zoom settings. But when you zoom in, you see the noise gets smaller and smaller same goes for exporting. If you export at low resolution, you will get large noise grains. If you export at higher resolution, you will get smaller noise grains. Noise grains are one pixel always a way to get a more accurate view in both AD and VS is to switch from vector to pixel view mode. You will avoid the display oversampling at high zoom settings. AD's noise in color chooser is smart and very easy to use, but it lacks configurability. On the other hand VS White Noise image effect is less immediate, but offers much more configurability (experiment with different noise types - random parameter, limit, amount, blend type ...) and you can get all sorts of variations. On SVG export, both AD and VS need to rasterize the noise into a clipping mask as noise is not a standard SVG attribute. [image: 1774688327207-scr-20260328-iyhh-resized.png]
  • Announcements and news related to VectorStyler

    14 Topics
    102 Posts
    debraspicherD
    @VectorStyler Thanks. Will check it out.
  • Tutorials and use cases of VectorStyler

    104 Topics
    819 Posts
    S
    @marce said in Just a Pattern: @Subpath "Forum says "you can upvote a user only six times per day", Very curious, didn't know that. But dont worry, if my post inspire people or are helpful then this is fine enough
  • Anything related to using VectorStyler

    175 Topics
    1k Posts
    S
    The video Issue about ScreenPal is now resolved All my videos created with ScreenPal will remain available for the time being. I took the ScreenPal Solo Deluxe subscription for €48 per year as a temporary measure. This gives me more time to consider alternatives, and all the videos made with ScreenPal will remain available during this time. If you are interested in the reason, look here. https://www.vectorstyler.com/forum/topic/5671/screenpal-is-reducing-free-video-hosting-to-10-videos-only