@b77 said in Adding to the idea of masking off parts of a design for better temporary focus and efficiency:
Considering all the panning and zooming that can happen when editing nodes,
Yes and no - I can see your point. It would probably need to be a case where you locked in the screen and maybe had to "unlock it' to move to another section and then engage the lock again
@b77 said in Adding to the idea of masking off parts of a design for better temporary focus and efficiency:
On the other hand, having a simple option to lock selected nodes can be another solution β but again, if the object has 1700 nodes maybe it would not be that fast either.
If you were going through locking and unlocking large portions repeatedly, then yes it might be counter-productive... but i could see locking down half the design or 3/4 - getting what you need done, unlocking and then picking another section, etc. I think whether it's just what is in the view frame that is unlocked, or the ability to go in and lock down individual nodes, there would need to be some understanding about best practices to avoid a lot of needless performance hits.
@b77 said in Adding to the idea of masking off parts of a design for better temporary focus and efficiency:
But I might be wrong
You absolutely are! LOL