Evolution of VS after version 1.2
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@VectorStyler I am encouraged about the way VS has matured and improved in version 1.2 beta and look forward to when it is officially released. After coming across @Victor-Vector's post from last year again about the evolution of VS at that time, it made me curious what the next six months to a year of progress look like in your mind.
Are you planning just bug fixes and stability updates between now and the official 1.2 release?
Are you still on the ambitious quest to get through as many of the phases in the roadmap as possible over the next couple years, or has that changed due to the time investment the first phase required? (I still remember you actually did a number of updates from a few different phases besides just phase one.)
Phase two is repeater updates; are you thinking of jumping directly into that as soon as 1.2 beta is finalized? Or are you jumping around between the different phases? Is your plan to stick by the existing roadmap as it stands or is it going to get re-worked based on new priorities and feedback?
I was also thinking about that balance between adding new features and improvements compared to a dedicated focus on bug fixes and software stability. I'm guessing you'll still be prioritizing bug fixes and stability but adding new phases features along the way.
Whatever information you're willing to share about the plans for VS over the rest of 2024, I'd love to hear your thoughts. Thanks
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Speaking only for myself, here are some of the things I'd love to see focused on in version 1.3:
Scripting and plugins: This would allow users to customize and interact with VS in a deeper way and expedite future growth as these scripts and plugins can be shared and even added to the default VS configuration along the way
pen tool - bezigon option & Curvature tool: both of these tools would do a lot to help create arcs and user defined perfect curves
Recoloring Panel/Quick artwork recoloring features from a single panel (shortcuts to existing color effects): @FastVector made a post highlighting some great features for this panel.
I added on to that post that as a screen print designer, I'd love to have VS show me every color active in the file and allow them to be edited and swapped in that panelAsset panel: Much like what Affinity designer uses currently. A panel where different shapes and groupings can be stored and easily accessed by pulling them into the document. This would be handy for adding a frequently used logo, splatter, halftone splash, etc.. without having to go search for it. The panel could link to a folder on the user's computer where all of these are stored locally
Text note panel: basic internal text panel that saves with the VS document and can be edited and exported as needed.
Create and edit 3D perspective groups. Unified and separate perspective modes:
For now I'd love the quick option much like what Astute uses
Another similar example
Essentially, being able to pull out a shadow/3d effect and scale it for perspectiveMirrored symmetry mode: I know there are workarounds for this currently, but building it in as a quick option would be great
Export each top layer separately in artboard export. Would be very helpful in terms of exporting for print separations, variations on a themeetc.