Bug or invalid geometrie
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Encountered a strange thing while checking the latest VS release. The Node Editing Outline do not show up at a more complex form.
Setup: all in one layer, shape editor tool enabled and three objects selected.
- new made Shape Text
- imported more or less complex country form (compound p.)
- new made fancy test shape (compound p.)
Node Editing Outline exaggerated pinky
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@Ayo Added this to the backlog.
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Found out that the visibility threshold is 513 nodes.
512 = visible
513 = invisibleNode info readout window is to small if number exceeds 1 digit.
Did my measurement in PathScribe.
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@Ayo Yes, there is a threshold for outline visibility.
I will fix the node readout widget width.
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@VectorStyler said in Bug or invalid geometrie:
Yes, there is a threshold for outline visibility.
Will that change in the future or will it stay?
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@Ayo said in Bug or invalid geometrie:
@VectorStyler said in Bug or invalid geometrie:
Yes, there is a threshold for outline visibility.
Will that change in the future or will it stay?
It will stay for showing the nodes, but the outline should be visible.
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@VectorStyler said in Bug or invalid geometrie:
It will stay for showing the nodes, but the outline should be visible.
Good to hear, a relief.
Nodes threshold might be a setting. Does what is workable depend on the processor/ram memory on the user side?
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@Ayo said in Bug or invalid geometrie:
Nodes threshold might be a setting. Does what is workable depend on the processor/ram memory on the user side?
I avoided adding this as a settings, but it is configurable yes (but not by the user).
Yes it depends on what the user computer can handle. These nodes are drawn using cocoa apis on MacOS, and that can be very slow.
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@VectorStyler said in Bug or invalid geometrie:
cocoa apis
Sounds tasty
The reason why I come back to this is that it is nice to be able to see the nodes especially with high density of nodes. You can then clearly see the structure and density and, for example, see whether simplification is desirable.
Illustrator splits the visibility. Slightly different:
Hovering with the Direct Selection Tool shows only the outline.
Selection shows outline and (all)nodes.
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@Ayo said in Bug or invalid geometrie:
Illustrator splits the visibility. Slightly different:
Hovering with the Direct Selection Tool shows only the outline.
Selection shows outline and (all)nodes.This works and feels very nice as a clear (just line) navigation preview without Node noise.
Idea...
Could the EditingOptions-2 setting "Show Nodes when Hovering" also be made applicable to the Shape Editor mode?
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@Ayo said in Bug or invalid geometrie:
Could the EditingOptions-2 setting "Show Nodes when Hovering" also be made applicable to the Shape Editor mode?
Not sure if this will work. Currently, if the shape is already selected, then the nodes are shown regardless of hovering or node
If not selected then only when hovering (regardless of option) to indicate node selection.
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Could the EditingOptions-2 setting "Show Nodes when Hovering" also be made applicable to the Shape Editor mode?
What I want to achieve with this is the opposite. The ability to disable Show Nodes in this mode when hovering. Show nodes/handles when I click/select a shape similar to how it is now. Actually a kind of intermediate step.