TIP - Simple Opensource Text/SGVs to 3D-Object Generator
-
@Boldline said in TIP - Simple Opensource Text/SGVs to 3D-Object Generator:
@b77 said in TIP - Simple Opensource Text/SGVs to 3D-Object Generator:
VectorStyler can get involved in the action by exporting any vector shapes as SVG, which then gets open in Pomelo, where you get extrude and quality bevel, export as STL (a 3D format) which you can them import into Blender or any other 3D app, apply materials and render awesome text and stuff.
@Subpath I stand corrected! Would you mind sharing this kind of info in the tip if it might not be understood by the average viewer?
That would be too difficult for me sometimes.
@b77 has more knowledge than me in this area and english is not my first language.
-
@Subpath Did you see the post above your last comment? @b77 explained the way VS could be used alongside Polemo and I mentioned I stood corrected on your tip. I just asked that if it might not be obvious how VS ties in with the added program mentioned or the process, if that could be shared as well for those not familiar with it.
No one accused you of collecting likes or doing anything out of ill-will
Like I had said before - as long as the tips tie in somehow to VS/can be done in VS/ or are vector related I appreciate them on here. I'm not the boss and I don't make the rules!
-
@Boldline I'm sure Subpath will do better with the next tip.
@Subpath Forcing yourself to write in English is the only way to improve.
And it's 'Pomelo', guys!
-
-
@Subpath @Boldline I think it's not the first time when we are talking about 3d here. This thread pushed me to check what can we achive now without using any external apps. It's a kind of fake 3D, but for some projects may be enough .I used the blend tool for this and I think it works pretty well. https://recordit.co/wWWM6Apph7
-
@vectoradmin I think we need another forum section: General discussion
For knowledge sharing and tips, whatever forum members wants to share
-
Thanks for the info, I know the possibility
to solve this with a Blend.But this way it will be difficult to get
beveled Text. And real 3D-Text offers
yet more possibilities.
-
I also like this idea
-
I managed to create my first SVG-File using Blender's
FreeStyle Render/Exporter. Kept things simple for the
first try.The resulting SVG-File (its pure Vectordata) can be loaded
into VectorStyler for further editing. Where you can use Object >
"Symplify Path" to reduce the nodes that are created
too much.For anyone know is interested here a Dropbox Link
to the "FreeStyler.vstyler" File to load into VectorStyler.
https://www.dropbox.com/s/vry0b8fj55b19vl/FreeStyler.vstyler?dl=0The FreeStyle.vstyler File is the unedited SVG output
of Blender's FreeStyle SVG Exporter.x
x
Here is a Screenshot from the Result.
x
Btw. Big Thanks to b77 for the Tip with the
Blender FreeStyle Exporter Addon.
-
@Subpath Cool! Posting the .vstyler file should work (with the last button labeled 'Upload File'), unless it's too big?
-
The .vstyler File is just 112 KB
(have not enough privileges for this action)
-
@Subpath Place it in a folder in Dropbox and post the link here.
-
Thank you, yes, I have also thought of such a possibility.
But first I must look how to reactivate my old Dropbox Account.
And how to manage this.
-
I added a DropBox Link in my Post above about
the FreeStyle SVG Exporter.
Where you can download a .vstyler File of the Result,
so you will be able to load it in VectorStyler.Take a look in this Post from me above
"...I managed to create my first SVG-File using Blender's
FreeStyle Render/Exporter. ..."
-
SVG Render Output with a 3D Model
with Blenders FreeStyle SVG Exporter
(its a Vespa that I modeled once).
So you are not restricted to Text only.Again the output of Blenders
FreeStyle SVG Exporter is pure Vector
and of course loadable in VectorStyler.The Lines are still a bit messy, but that
also depends on the resolution of the 3D Model.Here a Screenshot: