VectorStyler
    • Categories
    • Unread
    • Recent
    • Tags
    • Popular
    • Register
    • Login

    Just a Pattern

    Scheduled Pinned Locked Moved Tutorials
    63 Posts 8 Posters 61.1k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      Subpath @monsterfox
      last edited by Subpath

      @monsterfox

      I think some of the Designs would be possible in Vectorstyler
      all you need is a straight Line, rotate it a bit and copy and repeate it

      But i think it is way easier to do it in Nodebox because one would have more Options
      when you could set single Points and connect those Points with a Line i dont think
      that Vectorstyler could set single points.

      To set single points and connect them its very easy in Nodebox. (Nodebox is free, PC and Mac
      in the mean time there is also a Version for Silicon based Macs )
      All you need is a Path and a Point Node which say how much Points a Path should have.
      This way you could create all kind of Point Patterns and connect them.
      .
      .
      Here how the base Structure is made
      base structure.png
      .
      .

      and here the whole Design
      artist-forum-small-1.png

      Win 11
      CPU: AMD Ryzen 5 9600X, 6-core.
      GPU: Nvidia Geforce RTX 5070.

      1 Reply Last reply Reply Quote 2
      • S Offline
        Subpath
        last edited by Subpath

        Some additional notes regarding Points in NodeBox:

        Points serve not only to connect lines or paths.
        They can also be used to specify positions for shapes or designs.

        And since this all is Node-based in Nodebox, it is very easy to replace
        one shape with another or to modify the design.

        Not to forget that Nodebox is a pretty good compainion to Vectorstyler
        NB has .SVG and PDF Export and you could import .SVGs

        Points in NB.png

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

        M 1 Reply Last reply Reply Quote 1
        • M Offline
          monsterfox @Subpath
          last edited by

          @Subpath This is a node-based program, which I’m afraid won’t work for me. Just like creating materials in C4D, it requires connecting nodes. This kind of workflow isn’t my strong suit.

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            Subpath @monsterfox
            last edited by

            @monsterfox

            No problem if it doesn't work for you or isn't a good fit.

            I only use it for specific tasks myself. Creating vector graphics using nodes certainly
            has its merits and its fun to use. I didn't find the basic principles hard to learn—and
            I’m really not the brightest bulb.

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            1 Reply Last reply Reply Quote 0
            • S Offline
              Subpath
              last edited by

              The design was created using Nodebox (which is free).
              I tried to copy and scale it within VectorStyler, but I couldn't find
              a way that produced a good result.

              However, the coloring was done in VectorStyler—and this is where
              the "Style Picker Group" feature really shines. The design consists of 80 objects;
              I created a single stroke, applied a gradient along a path, and then duplicated
              it until I had 80 copies.

              Finally, I grouped the design elements and the strokes, and then applied the styles
              to the whole set using the Style Picker.

              Curved-Polygon-1-small.png

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              L 1 Reply Last reply Reply Quote 3
              • L Online
                Li Xiao @Subpath
                last edited by

                @Subpath said in Just a Pattern:

                I tried to copy and scale it within VectorStyler, but I couldn't find
                a way that produced a good result.

                VectorStyler can actually create this. I'll take some time to record a video

                S 1 Reply Last reply Reply Quote 2
                • S Offline
                  Subpath @Li Xiao
                  last edited by Subpath

                  @Li-Xiao

                  No problem, just take your time.

                  I’m very interested to see how you solve this—
                  and I imagine other users are, too.

                  In my own attempts, VectorStyler always distorts the shapes being duplicated;
                  maintaining consistent spacing between them also proves to be an issue.

                  Here how the Result looks in Nodebox
                  curved-polygon_NB.png

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

                  1 Reply Last reply Reply Quote 0
                  • L Online
                    Li Xiao @Subpath
                    last edited by Li Xiao

                    @Subpath said in Just a Pattern:

                    curved-polygon_NB.png

                    This is quite easy, just use the Blend Tool

                    Linien-Hexa-3-3.png

                    This is the specific example I was referring to for the video I plan to record.

                    S 1 Reply Last reply Reply Quote 2
                    • S Offline
                      Subpath @Li Xiao
                      last edited by Subpath

                      @Li-Xiao

                      🙂
                      I wouldnt recommend to take the Blend Tool for the first one.

                      Made a little Tutorial how i made this one which i made in Vectorstyler now
                      Here the Link:
                      https://www.vectorstyler.com/forum/topic/5951/a-little-tutorial-how-i-made-and-colored-the-curved-polygon-in-vectorstyler

                      Deformed-scaling-1-small.png

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      L 1 Reply Last reply Reply Quote 2
                      • L Online
                        Li Xiao @Subpath
                        last edited by

                        @Subpath

                        I first tried duplicating a line along a path with the Repeater it was close, but not quite right. In the end, I used a Grid shape with an Envelope effect. Attached are a brief video demo and the source file for reference.

                        grid.png

                        https://youtu.be/3Pm0DL2eevo

                        https://drive.google.com/file/d/1PXxuUuBCzqWX3qU6mv5T4FR148ZrN8Wa/view?usp=drive_link

                        Envelope.vstyler

                        S 1 Reply Last reply Reply Quote 3
                        • S Offline
                          Subpath @Li Xiao
                          last edited by Subpath

                          @Li-Xiao

                          That’s a really clever solution! 👏
                          I never would have thought of that myself.
                          I love and admire your ideas and your inventiveness.
                          .
                          .

                          It’s clear that this structure could also be replicated in VectorStyler
                          in one way or another.

                          However, I chose NodeBox for this because it allows me to stay as close as possible
                          to the concept of "string art." String art requires nails and a piece of string.

                          In VectorStyler, a piece of string can simply be represented by a straight line. Nails, on
                          the other hand, cannot be implemented there in the same way they can in NodeBox.

                          In NodeBox, there is a "Point" Node for this purpose. This "Point" Node converts vector graphic
                          nodes into coordinates. These coordinates can then be passed to a "Line" Node, creating a string
                          that runs between two nails/Points.

                          All in all, this results in an extremely flexible basic structure that can be used to create a wide variety
                          of string art designs. More or less just like in real life.

                          Incidentally, the number of Nails can be controlled very easily via the Resample node.

                          Nodebox and VectorStyler work together wonderfully. Vector graphics can be easily exchanged
                          via the .SVG format—though Nodebox can also export vector graphics as .PDF files.

                          ksnip_20261031-163232.png

                          ksnip_20261031-163307.png

                          Win 11
                          CPU: AMD Ryzen 5 9600X, 6-core.
                          GPU: Nvidia Geforce RTX 5070.

                          S 1 Reply Last reply Reply Quote 1
                          • S Offline
                            Subpath @Subpath
                            last edited by

                            For anyone who is interested here the Nodebox Nodetree
                            for the Base

                            ksnip_20261031-163912.png
                            .
                            .
                            .
                            and the first structure

                            ksnip_20261031-164006.png

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

                            L 1 Reply Last reply Reply Quote 1
                            • L Online
                              Li Xiao @Subpath
                              last edited by

                              @Subpath Node-based apps can indeed create some very unique patterns through different node combinations, but combining different tools in VectorStyler is also super versatile! It is possible to build this with lines using the Transform tool or the Repeater, but the drawback is that it cannot remain non-destructive. As a result, making tweaks and adjustments isn't quite as convenient as in node-based workflows. Attached is a screenshot demonstrating the Repeater approach.

                              2026-10-31 09.37.27.png

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post