Nodes invisible when hovering



  • @Ingolf said in Nodes invisible when hovering:

    and quite often confuse keyboard shortcuts for convert to curves.

    I've simply put the command in a selected contextual menu along with other commands I don't really need to remember the keystrokes for - simples, no thought required πŸ™‚

    I have to say that being able to do such a simple task as that is so helpful. In AI, I was forever writing scripts to do stuff like this.

    Mmmm scripts, now there's a thing ........ ☺ ☺ ☺

    Neil



  • @b77 said in Nodes invisible when hovering:

    Those small nodes are not visible for parametric shapes (the ellipse and the rectangle).
    After you convert them to curves they will.

    Yes, just been playing with that for now - there is one major issue however, there is no centre node on either the rectangle or oval (perhaps all of the shapes, I haven't looked) - before or after curve conversion 😞
    This makes it extremely difficult to get a snap on the centre of the object - unless you know different of course - there are workarounds of course, but they remain that - workarounds πŸ™‚

    AI includes a centre node on all the regular polygons IIRC.

    Neil



  • @Igull 'Snap to Objects' should allow you to snap…

    • nodes of other shapes (Shape Editor -A)
    • shapes (Select/Transform - V)

    to the center of other shapes.

    Quick video: https://recordit.co/RNaHnxuKU6

    Unless some setting in Prefs makes this not work there?

    And a clarification:

    The app displays a center dot for all shapes, parametric or converted when in Select/Transform mode (V). It's not a "node" because it doesn't determine the shape.

    Dragging the shape by this center dot should drag the shape along to anything you want it to snap.

    Regarding polygons and stars:
    This center dot is displayed in the middle of the object's bounding box, which will not coincide with the geometric center of the shape if it has an odd number of sides or rays.



  • @Igull If you want to move a shape while in node editing mode (A)…

    • hold down the Cmd key which switches to Select/Transform without pressing V;
    • move the shape;
    • release the Cmd key…

    …and you're back to node editing.



  • @b77

    @Igull 'Snap to Objects' should allow you to snap…

    nodes of other shapes (Shape Editor -A)
    shapes (Select/Transform - V)
    to the center of other shapes.

    OK, I've taken a look at your video - firstly, you need to have show indicators switched on to give any indication of "snapping" to the centres of objects rather than snapping actually being visible ?
    With show indicators on, it makes for a very "busy" environment - even worse when trying to move say a small circle in a drawing that may already be very complex.
    I also notice that it looked like you grabbed the centre of a rectangle, but when I do that, it only moves the centre mark and not the rectangle - very confusing! Taking a second look, it seems that you may be grabbing the fill of the object - none of my objects have a fill, all are empty, so you can't do that and then have to resort to using the outline. This whole arrangement makes for a very messy and difficult solution for something that is as simple as grabbing the centre mark and snapping it to a point ?

    And a clarification:
    The app displays a center dot for all shapes, parametric or converted when in Select/Transform mode (V). It's not a "node" because it doesn't determine the shape.

    OK, but you can't use it to move an object, so what purpose does it serve (other than being able to move it's position during rotation)?

    Dragging the shape by this center dot should drag the shape along to anything you want it to snap.

    See above, perhaps there's a setting that stops you from moving that centre dot and allows it to be locked ? I've had a look through the settings, but can't see anything ?

    Regarding polygons and stars:
    This center dot is displayed in the middle of the object's bounding box, which will not coincide with the geometric center of the shape if it has an odd number of sides or rays.

    OK on the bounding box, I only use the 3 primary shapes, so that wouldn't be an issue (rectangle(square),circle(oval), triangle).

    I'll say again, if "nodes" highlighted when you hovered over them (on parametric objects πŸ™‚ ), and there was a "centre" node - or "centre" mark , then all of these issues wouldn't arise. Dare I say that AI does this quite elegantly πŸ™‚

    Neil



  • @b77

    @Igull If you want to move a shape while in node editing mode (A)…

    hold down the Cmd key which switches to Select/Transform without pressing V;

    OK, thanks for that - quite handy!
    I do find that not having the cursor change when swapping from Transform to Shape Editing tools a bit annoying as you don't have any visible way to know what tool you are using (other than glancing at the tool palette).

    Neil



  • @b77 said in Nodes invisible when hovering:

    The app displays a center dot for all shapes, parametric or converted when in Select/Transform mode (V). It's not a "node" because it doesn't determine the shape.

    I've trawled through the preferences again and it seems that there is a preference called adjusted transform centre that cures the centre point moving.
    However, you still have to fully select the object before using it - not quite as tidy as simply dragging the centre point as you would do with any created object πŸ™‚

    Neil



  • @Igull said in Nodes invisible when hovering:

    @b77 said in Nodes invisible when hovering:

    The app displays a center dot for all shapes, parametric or converted when in Select/Transform mode (V). It's not a "node" because it doesn't determine the shape.

    I've trawled through the preferences again and it seems that there is a preference called adjusted transform centre that cures the centre point moving.

    There is also this direct button in the context menubar at the top that allows you do move or lock the transform center:
    0_1658748665411_Screenshot 2022-07-25 at 14.28.07.png

    However, you still have to fully select the object before using it - not quite as tidy as simply dragging the centre point as you would do with any created object πŸ™‚

    The button I mention above was implemented for users who complained that at low zoom levels (when objects look small) it's too easy to move their center by mistake.

    So this is off by default.

    /\/\/\/\/\/\/\/\/\/\/\/\/\

    If lots of alignment to another object is needed, I would enable the 'key' at the bottom of the Alignment panel, which lets you align anything to the object you select first (see the first row of buttons).



  • @Igull Failure to snap an object to the (horizontal & vertical) center of another one when you drag by its contour seems to be a limitation related to enabled 'Detect Hovering Node' in Prefs > Changing Options.
    Disable that and it should work.



  • @b77 @b77 said in Nodes invisible when hovering:

    There is also this direct button in the context menubar at the top that allows you do edit or lock the transform center:
    0_1658748665411_Screenshot 2022-07-25 at 14.28.07.png

    OK, that's good to know, thanks. However, it has no effect if adjusted transform centre is disabled in the preferences. This helps me currently as I would never need to adjust the centrum of the object for my purposes.

    The button I mention above was implemented for users who complained that at low zoom levels (when objects look small) it's too easy to move their center by mistake.

    OK. I assume some users might want to adjust the centre point if rotating the object

    So this is off by default.

    You can probably guess that mine isn't - no doubt caused by some rogue operator intervention πŸ™‚ πŸ™‚ πŸ™‚

    If lots of alignment to another object is needed, I would enable the 'key' at the bottom of the Alignment panel, which lets you align anything to the object you select first (see the first row of buttons).

    Arghhh - I've been here before, caused no end of issues for me at the time - I'll just leave that as is πŸ™‚

    Failure to snap an object to the (horizontal & vertical) center of another one when you drag by its contour seems to be a limitation related to enabled 'Detect Hovering Node' in Prefs > Changing Options.

    I've tried that with and without - doesn't seem to make any difference either way - however, since doing that, it now seems to be working - even though I've tried both ways a couple of times ?

    I still prefer the central "node" method of dragging and snapping. However, grabbing and snapping via the perimeter of the object currently does seem to be functional and produces the same result for me - perhaps I'll get used to it πŸ™‚

    Neil



  • If lots of alignment to another object is needed, I would enable the 'key' at the bottom of the Alignment panel, which lets you align anything to the object you select first (see the first row of buttons).

    Arghhh - I've been here before, caused no end of issues for me at the time - I'll just leave that as is πŸ™‚

    Shoot an email to the developer with the issue(s) you found.

    Failure to snap an object to the (horizontal & vertical) center of another one when you drag by its contour seems to be a limitation related to enabled 'Detect Hovering Node' in Prefs > Changing Options.

    I've tried that with and without - doesn't seem to make any difference either way - however, since doing that, it now seems to be working - even though I've tried both ways a couple of times ?

    If you updated to version 1.1.051, the above issue should be fixed.



  • @b77 said in Nodes invisible when hovering:

    Shoot an email to the developer with the issue(s) you found.

    That's OK, I had the key selected and was causing me headaches as I didn't know about the three options - I just leave mine on aligned to bounding box now πŸ™‚

    If you updated to version 1.1.051, the above issue should be fixed.

    I've just been playing with that update and you're correct - all fixed - and a good number of my other issues fixed too πŸ‘

    Neil



  • @Igull Great! πŸ‘