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    Extend Square Star by one Point

    Scheduled Pinned Locked Moved Features and Ideas
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    • b77B Offline
      b77 @Subpath
      last edited by b77

      I thought about all this, and things might not be that simple.

      First, an observation:

      The bending knob of the Square Star shape is positioned between the two segments it bends, which is different from the Star and Gear shapes, where it is positioned on the segments:

      0_1651876427871_sst.png

      Unless there is some good reason for this being in the middle, I would move it also on the segment — it makes more sense IMO.

      …………………… … .. .

      Anyway, I made a mockup to see how the star-based shapes would look with the scaling knobs positioned between the rays:

      0_1651881200973_sst copy.png

      What I'm afraid is that these knobs can be less visible if there are other objects in the background.

      The way half of each knob overlaps the shape now avoids this.

      And… it all looks a bit busy. Maybe use just one knob for scaling?

      0_1651881591885_sst cl.png

      …………………… … .. .

      Another thing:

      Can the bend knobs have a way to reset their segments to straight — a double-click maybe?

      And a question:

      Just in case the developer would include a [–|+] button/handle that allows you to change the ray count for the Star shapes directly on the canvas, where should such a handle be positioned? Somewhere between the rays of the shape or in a corner of the bounding box?

      MacBook Pro (Intel) running Monterey 12.6.4

      VectorStylerV S 2 Replies Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @b77
        last edited by

        @b77 I added these to the backlog for the extra shape parameter.

        There is no bend knob reset at this time, but double click seems like an easy solution.

        I would leave out a [+/-] handle for now. The up/down arrow keys can be used to change the count.

        S 1 Reply Last reply Reply Quote 1
        • S Offline
          Subpath @b77
          last edited by

          @b77

          Thank you for your explorations,
          I really appreciate it.

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

          1 Reply Last reply Reply Quote 1
          • S Offline
            Subpath @VectorStyler
            last edited by Subpath

            @vectoradmin

            I always use the Shape Panel to change the count
            and also to reset the Bend.

            But the Bend in the Rectangle/Square shape
            doesnt have an Option to do that.

            0_1651906941976_Shape-Option.png

            Only the Rectangle Option have this
            0_1651906974731_Rectangle Option.png

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            1 Reply Last reply Reply Quote 1
            • S Offline
              Subpath
              last edited by Subpath

              First of all, I have to say that I am not in a hurry at all.

              I will try to explain my somewhat diffuse thoughts.
              .

              One point of my thoughts is that I like the concept of non-destructive modeling
              in 3D programs and, of course, in 2D. Therefore, in my vector graphics heaven,
              shapes always remained editable.

              VS already has a lot to offer in this regard.

              The second point of my consideration is the creation of shapes that always
              remain editable for pattern creation.

              .
              .
              .

              Using clones is certainly also a way to create such editable shapes.
              Composite objects also offer some possibilities.
              Unfortunately, both have transformation bugs at the moment.

              If one day the transformation problems with them are solved,
              then I see a very flexible way to create such editable shapes.
              .
              .
              .

              I looked at the shapes themselves and found that some shapes don't use
              a scale point at all, they are scaled just with the normal selection rectangle.
              So whats the scale point for ?
              .

              shapes without scaling point
              0_1651906052930_without scaling point.png

              shapes with a scaling point
              0_1651906081400_with scaling point.png

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              VectorStylerV Victor VectorV 2 Replies Last reply Reply Quote 2
              • VectorStylerV Offline
                VectorStyler @Subpath
                last edited by

                @Subpath The best way to keep shapes editable (and reused) is to enable the Shape role of an object, and select Shape styles.

                The composite shape transformation errors will be fixed, but these concern only the arrangement of shapes inside a composite shape.

                S 1 Reply Last reply Reply Quote 1
                • S Offline
                  Subpath @VectorStyler
                  last edited by Subpath

                  @vectoradmin

                  I looked at under Object > Object Role and found only "Shape"
                  as a Role, did you mean this ?

                  And where will this be different instead of using symbols or clones
                  (i know the different between Symbols and Clones)

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

                  VectorStylerV 1 Reply Last reply Reply Quote 0
                  • VectorStylerV Offline
                    VectorStyler @Subpath
                    last edited by

                    @Subpath Yes that is the "Shape" role. It can also be set in the Object Options view with the Role button.

                    The difference:
                    When using the Shape role a "virtual" shape style is created (think of a shape style as a fill or stroke style, but for shapes).
                    This shape style can then be selected on any object to be the shape of the object. These objects will not be symbol instances, and they may have any other local attributes, but their shape is linked as a style to the shape style.

                    S 1 Reply Last reply Reply Quote 2
                    • S Offline
                      Subpath @VectorStyler
                      last edited by Subpath

                      @vectoradmin

                      thank you for the explanation.
                      Could you briefly explain how I then pass this "style" to other objects ?
                      .
                      .
                      I think I figured out how to do this.
                      Select Panels > Styles > Styles (alt+v).

                      Open Shape in the panel and here is your previously
                      created Shape role

                      Select the object(s) you want to apply it to and press the icon in the bottom
                      left corner. To test it, just scale your original object

                      Did some tests:
                      Node editing is possible
                      Group shapes after you applied the style too
                      Even composite objects work (not possible with clone)
                      but give me a fixable strange position for an object inside the composite object
                      .
                      will explore this further

                      0_1651916012455_Style apply-2.png
                      .
                      .
                      Video: here my results

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      VectorStylerV 2 Replies Last reply Reply Quote 1
                      • VectorStylerV Offline
                        VectorStyler @Subpath
                        last edited by

                        @Subpath When an object is selected, the Shape panel (and the Context panel) will contain a "Shape" drop down, that lists all the Shape styles and presets.
                        Select the shape from there. The shape is listed with the name that was assigned to the object with the Shape role.

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                        • VectorStylerV Offline
                          VectorStyler @Subpath
                          last edited by

                          @Subpath Yes, the Styles panel also works for this.

                          1 Reply Last reply Reply Quote 0
                          • Victor VectorV Offline
                            Victor Vector @Subpath
                            last edited by

                            @Subpath said in Extend Square Star by one Point:

                            shapes without scaling point
                            0_1651906052930_without scaling point.png

                            shapes with a scaling point
                            0_1651906081400_with scaling point.png

                            For consistency, and to clean up the Shape Tool "blue point" interface, it wouldn't bother me if there were no scaling points, but scaling was achieved via the Transform Tool, or the Shape Panel.

                            But I do like the "one point" scaler idea too!

                            @b77 said in Extend Square Star by one Point:

                            And… it all looks a bit busy. Maybe use just one knob for scaling?

                            0_1651881591885_sst cl.png

                            S 1 Reply Last reply Reply Quote 0
                            • S Offline
                              Subpath @Victor Vector
                              last edited by

                              @Victor-Vector

                              As from my point of view, i dont know the cause that Point for scaling by now.

                              It doesnt matter that much to me if there is one or non.
                              So i have nothing against your Idea, if you like one.

                              The Post of mine where you reply to is just an observation i made.

                              Win 11
                              CPU: AMD Ryzen 5 9600X, 6-core.
                              GPU: Nvidia Geforce RTX 5070.

                              b77B 1 Reply Last reply Reply Quote 0
                              • b77B Offline
                                b77 @Subpath
                                last edited by b77

                                Having a knob or knobs for scaling the shape when in Shape Editing mode (shortcut: A) means you don't have to switch to the Move/Transform tool (V) for scaling.
                                So I'm not suggesting it should go away.

                                MacBook Pro (Intel) running Monterey 12.6.4

                                S 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  Subpath @b77
                                  last edited by

                                  @b77

                                  A knob for scaling can stay. I have nothing against it.
                                  But it is surprising why some Shapes have one and others do not.

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

                                  Victor VectorV b77B 2 Replies Last reply Reply Quote 0
                                  • Victor VectorV Offline
                                    Victor Vector @Subpath
                                    last edited by

                                    @Subpath, I hear what you are saying. I advocate for the consistency as well.
                                    @b77, I really like the single scaling knob idea as it creates less confusion in the interface.
                                    Thank you for sharing those ideas.

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                                    • b77B Offline
                                      b77 @Subpath
                                      last edited by b77

                                      @Subpath said in Extend Square Star by one Point:

                                      But it is surprising why some Shapes have one and others do not.

                                      You mean the rectangle and the ellipse? These are not usually supposed to be scaled symmetrically from the center like the polygon/star based shapes.

                                      MacBook Pro (Intel) running Monterey 12.6.4

                                      S 1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Subpath @b77
                                        last edited by

                                        @b77

                                        understand your point about the rectangle and the ellipse.

                                        i mentioned the shapes above in my post
                                        here again the picture with all shapes without a scaling knob
                                        0_1651944018173_without-scaling.png

                                        Win 11
                                        CPU: AMD Ryzen 5 9600X, 6-core.
                                        GPU: Nvidia Geforce RTX 5070.

                                        b77B 1 Reply Last reply Reply Quote 0
                                        • b77B Offline
                                          b77 @Subpath
                                          last edited by b77

                                          @Subpath Sorry, I didn't see that image. Yes, the Super Ellipse and Super Shape could have a scaling knob, I agree. 👍

                                          MacBook Pro (Intel) running Monterey 12.6.4

                                          S 1 Reply Last reply Reply Quote 1
                                          • S Offline
                                            Subpath @b77
                                            last edited by

                                            @b77

                                            no problem 🙂

                                            Win 11
                                            CPU: AMD Ryzen 5 9600X, 6-core.
                                            GPU: Nvidia Geforce RTX 5070.

                                            1 Reply Last reply Reply Quote 1
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