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    Non-destructiveness vs new (visible) reality

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    • AyoA Offline
      Ayo @VectorStyler
      last edited by

      @VectorStyler
      Thanks for the answers but not a solution for me yet. In summary the feature request remains very simple.
      A global setting/option toggle, for both manual and numerical editing, that asks:

      Transformations: destructive or non-destructive.
      Non-destructive > keep the initial original spec values
      Destructive > gives new spec values ​​after transformation

      Although the feature request is very simple in words, I guess that realisation is very difficult because it looks like VS is built entirely around the non-destructiveness concept.

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @Ayo
        last edited by

        @Ayo said in Non-destructiveness vs new (visible) reality:

        Destructive > gives new spec values ​​after transformation

        Question: what will be shown in the transform panel, after the user confirms a 50% scaling?
        And what is shown after the user selects an other object?

        AyoA 1 Reply Last reply Reply Quote 0
        • AyoA Offline
          Ayo @VectorStyler
          last edited by

          @VectorStyler

          This...
          0_1741182125992_73bc4350-24a2-4937-83f4-4b91434a7d07-image.png

          1 Reply Last reply Reply Quote 1
          • AyoA Offline
            Ayo @Ayo
            last edited by

            @Ayo said in Non-destructiveness vs new (visible) reality:

            Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

            Another example I've come across that may illustrate my problem well ...

            0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

            VectorStylerV 1 Reply Last reply Reply Quote 1
            • VectorStylerV Offline
              VectorStyler @Ayo
              last edited by

              @Ayo In this case, you need to convert to curves first.
              I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                Subpath @VectorStyler
                last edited by

                @VectorStyler

                Whats curious to me if i do that transformation
                with "Object > Transform > Transform" the Corner
                stay round

                Here a Video

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

                AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
                • AyoA Offline
                  Ayo @Subpath
                  last edited by

                  @Subpath said in Non-destructiveness vs new (visible) reality:

                  curious

                  Indeed! Good research. Nice!

                  I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

                  What is the difference according to the developer and aren't the two panels confusing?

                  S 1 Reply Last reply Reply Quote 0
                  • VectorStylerV Offline
                    VectorStyler @Subpath
                    last edited by

                    @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

                    In VS, the corner is a shape attribute and it is applied before effects or transforms.
                    This causes the corner scaling when scaling a shape (in some cases).

                    AyoA 1 Reply Last reply Reply Quote 0
                    • AyoA Offline
                      Ayo @VectorStyler
                      last edited by

                      @VectorStyler
                      "I in some cases" is quite vague if I may say so...

                      VectorStylerV 1 Reply Last reply Reply Quote 1
                      • VectorStylerV Offline
                        VectorStyler @Ayo
                        last edited by

                        @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                        Also: it can be changed with a settings.

                        AyoA 1 Reply Last reply Reply Quote 0
                        • AyoA Offline
                          Ayo @VectorStyler
                          last edited by

                          @VectorStyler
                          Euh, send me on a wild goose chase

                          1 Reply Last reply Reply Quote 1
                          • S Offline
                            Subpath @Ayo
                            last edited by Subpath

                            @Ayo said in Non-destructiveness vs new (visible) reality:

                            aren't the two panels confusing

                            Not in my point of view, because the "Object > Transform > Transform"
                            Panel offers more options and the other Transform panel are
                            for more simple transformations.

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

                            AyoA 1 Reply Last reply Reply Quote 0
                            • AyoA Offline
                              Ayo @Subpath
                              last edited by

                              @Subpath
                              I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

                              1 Reply Last reply Reply Quote 1
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