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    Non-destructiveness vs new (visible) reality

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    • AyoA Offline
      Ayo @Ayo
      last edited by

      @Ayo said in Non-destructiveness vs new (visible) reality:

      Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

      Another example I've come across that may illustrate my problem well ...

      0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @Ayo
        last edited by

        @Ayo In this case, you need to convert to curves first.
        I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

        S 1 Reply Last reply Reply Quote 0
        • S Offline
          Subpath @VectorStyler
          last edited by

          @VectorStyler

          Whats curious to me if i do that transformation
          with "Object > Transform > Transform" the Corner
          stay round

          Here a Video

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

          AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
          • AyoA Offline
            Ayo @Subpath
            last edited by

            @Subpath said in Non-destructiveness vs new (visible) reality:

            curious

            Indeed! Good research. Nice!

            I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

            What is the difference according to the developer and aren't the two panels confusing?

            S 1 Reply Last reply Reply Quote 0
            • VectorStylerV Offline
              VectorStyler @Subpath
              last edited by

              @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

              In VS, the corner is a shape attribute and it is applied before effects or transforms.
              This causes the corner scaling when scaling a shape (in some cases).

              AyoA 1 Reply Last reply Reply Quote 0
              • AyoA Offline
                Ayo @VectorStyler
                last edited by

                @VectorStyler
                "I in some cases" is quite vague if I may say so...

                VectorStylerV 1 Reply Last reply Reply Quote 1
                • VectorStylerV Offline
                  VectorStyler @Ayo
                  last edited by

                  @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                  Also: it can be changed with a settings.

                  AyoA 1 Reply Last reply Reply Quote 0
                  • AyoA Offline
                    Ayo @VectorStyler
                    last edited by

                    @VectorStyler
                    Euh, send me on a wild goose chase

                    1 Reply Last reply Reply Quote 1
                    • S Offline
                      Subpath @Ayo
                      last edited by Subpath

                      @Ayo said in Non-destructiveness vs new (visible) reality:

                      aren't the two panels confusing

                      Not in my point of view, because the "Object > Transform > Transform"
                      Panel offers more options and the other Transform panel are
                      for more simple transformations.

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      AyoA 1 Reply Last reply Reply Quote 0
                      • AyoA Offline
                        Ayo @Subpath
                        last edited by

                        @Subpath
                        I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

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