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    Non-destructiveness vs new (visible) reality

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    • VectorStylerV Offline
      VectorStyler @Ayo
      last edited by

      @Ayo This is what I get for text: https://share.cleanshot.com/dGSF9bmr

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      • AyoA Offline
        Ayo
        last edited by Ayo

        Yes ok... but

        Scaling rectangle
        That works manually but what if I want to enter the scaling factor numerically?

        Scaling text 1
        In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

        Scaling text 2
        Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

        VectorStylerV 1 Reply Last reply Reply Quote 1
        • VectorStylerV Offline
          VectorStyler @Ayo
          last edited by

          @Ayo said in Non-destructiveness vs new (visible) reality:

          Scaling rectangle
          That works manually but what if I want to enter the scaling factor numerically?

          yes, this will create a non-destructive scaling, which allows for the editing of the scaling factor.

          Scaling text 1
          In a group (which is necessary for text frame scaling) this does not work. Get 50% readout

          I will test with text frames more.

          Scaling text 2
          Works for point size as long as it stays in a group but what if I ungroup it again I get 24pt readout again

          I will also test this.

          AyoA 1 Reply Last reply Reply Quote 1
          • AyoA Offline
            Ayo @VectorStyler
            last edited by

            @VectorStyler
            Thanks for the answers but not a solution for me yet. In summary the feature request remains very simple.
            A global setting/option toggle, for both manual and numerical editing, that asks:

            Transformations: destructive or non-destructive.
            Non-destructive > keep the initial original spec values
            Destructive > gives new spec values ​​after transformation

            Although the feature request is very simple in words, I guess that realisation is very difficult because it looks like VS is built entirely around the non-destructiveness concept.

            VectorStylerV 1 Reply Last reply Reply Quote 1
            • VectorStylerV Offline
              VectorStyler @Ayo
              last edited by

              @Ayo said in Non-destructiveness vs new (visible) reality:

              Destructive > gives new spec values ​​after transformation

              Question: what will be shown in the transform panel, after the user confirms a 50% scaling?
              And what is shown after the user selects an other object?

              AyoA 1 Reply Last reply Reply Quote 0
              • AyoA Offline
                Ayo @VectorStyler
                last edited by

                @VectorStyler

                This...
                0_1741182125992_73bc4350-24a2-4937-83f4-4b91434a7d07-image.png

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                • AyoA Offline
                  Ayo @Ayo
                  last edited by

                  @Ayo said in Non-destructiveness vs new (visible) reality:

                  Is there, or is it possible to create a global option that shows scaled/transformed objects and text after transformation the new (visible) specifications?

                  Another example I've come across that may illustrate my problem well ...

                  0_1742504910500_37c698c6-eae8-44c0-9b97-80557bb49c34-image.png

                  VectorStylerV 1 Reply Last reply Reply Quote 1
                  • VectorStylerV Offline
                    VectorStyler @Ayo
                    last edited by

                    @Ayo In this case, you need to convert to curves first.
                    I can try to find a solution for rounding of scaled objects, but it will not work well for other than rectangular shapes.

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                    • S Offline
                      Subpath @VectorStyler
                      last edited by

                      @VectorStyler

                      Whats curious to me if i do that transformation
                      with "Object > Transform > Transform" the Corner
                      stay round

                      Here a Video

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      AyoA VectorStylerV 2 Replies Last reply Reply Quote 1
                      • AyoA Offline
                        Ayo @Subpath
                        last edited by

                        @Subpath said in Non-destructiveness vs new (visible) reality:

                        curious

                        Indeed! Good research. Nice!

                        I like the behavior of the "Object > Transform Panel" better than the "Window > Transform Panel" It's just a pity that the "Window > Transform Panel" doesn't work as a side panel and is not dockable.

                        What is the difference according to the developer and aren't the two panels confusing?

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                        • VectorStylerV Offline
                          VectorStyler @Subpath
                          last edited by

                          @Subpath In some cases, when the parametric shape attributes can be changes then the corner can stay round after scaling.

                          In VS, the corner is a shape attribute and it is applied before effects or transforms.
                          This causes the corner scaling when scaling a shape (in some cases).

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                          • AyoA Offline
                            Ayo @VectorStyler
                            last edited by

                            @VectorStyler
                            "I in some cases" is quite vague if I may say so...

                            VectorStylerV 1 Reply Last reply Reply Quote 1
                            • VectorStylerV Offline
                              VectorStyler @Ayo
                              last edited by

                              @Ayo Yes, it depends if we are scaling it with the transform tool, or transform panel.
                              Also: it can be changed with a settings.

                              AyoA 1 Reply Last reply Reply Quote 0
                              • AyoA Offline
                                Ayo @VectorStyler
                                last edited by

                                @VectorStyler
                                Euh, send me on a wild goose chase

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                                • S Offline
                                  Subpath @Ayo
                                  last edited by Subpath

                                  @Ayo said in Non-destructiveness vs new (visible) reality:

                                  aren't the two panels confusing

                                  Not in my point of view, because the "Object > Transform > Transform"
                                  Panel offers more options and the other Transform panel are
                                  for more simple transformations.

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

                                  AyoA 1 Reply Last reply Reply Quote 0
                                  • AyoA Offline
                                    Ayo @Subpath
                                    last edited by

                                    @Subpath
                                    I am not specifically concerned with more or less functionality, but with the difference in behavior with the same functionality.

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