SVG import pixel to point conversion
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@Ayo I opened the file in VS, AI and Affinity and all gave the same line width of 0.239 pt.
What is the version of AI you used?
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@VectorStyler said in SVG import pixel to point conversion:
all gave the same line width of 0.239 pt
If it should be 1:1, they are all wrong. Or is there some other mysterious ratio behind it?
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@VectorStyler said in SVG import pixel to point conversion:
all gave the same line width of 0.239 pt
Or an example of copying and pasting SVG code snippets that can replicate bugs across multiple applications?
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@Ayo said in SVG import pixel to point conversion:
Or an example of copying and pasting SVG code snippets that can replicate bugs across multiple applications?
Yes, this would help if you have such an example.
I also opened the file in Inkscape and it reports 0.241 pt stroke width.
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@Ayo Found the cause, it is not a bug.
The SVG header sets a "viewBox" scaling and all apps (including VS) will scale accordingly.
Workaround: in VS, after opening the file, select all and select Effects -> Remove All Shape Effects.
This will remove all viewbox transforms, it will also remove the y-flip depending if it was opened or imported (SVG and VS cordinate directions are different) so you may need to flip the drawing vertically.
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@VectorStyler said in SVG import pixel to point conversion:
Workaround: in VS, after opening the file, select all and select Effects -> Remove All Shape Effects.
Hmm... quite complex.
If I do that, artwork is indeed flipped AND becomes about 4x bigger. Then scale everything back 24% to original size. Stroke weights are fine then. You would think that the type point size should also be fine with this trick, but it remains 25 pt. Scaled or not.
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@Ayo said in SVG import pixel to point conversion:
You would think that the type point size should also be fine with this trick
This is a different issue.
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@Ayo said in SVG import pixel to point conversion:
Hmm... quite complex.
Yes, the problem is that I cannot ignore what is in the SVG header, otherwise it is not a correct import.
And the SVG header scales from a viewBox into a width/height that is different.
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@VectorStyler said in SVG import pixel to point conversion:
Yes, the problem
Got it... (a little)
Remember that the problem can also be on the other side. In other words; the SVG output of Qgis can also contain imperfections or errors.Still strange that ai6 does work against all common opponents. I wonder what Freehand would do but I don't have that working under the buttons anymore.
Thanks for investigating