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    Distribute objects with value?

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    • IgullI Offline
      Igull
      last edited by

      Currently, I can only see an object distribution that offers an equal gap between each (distributed between the first and last selection - say).
      Is there any way to set that equality gap to a value - starting at zero (or even a negative value) ? Obviously, it would mean moving perhaps the first or last object out of position in X or Y. It would be the same value between each, not different values - although that might also be an option ???
      Doing it manually is very painful 🙂
      I can't remember which application it was, but you could set an invisible force field around objects to give equidistant spacing when pushing them together (a bit like text wrap around an image in Pagemaker/Quark Express (LOL or whatever DTP software modern folks use in the 21st century - is it even called DTP now 🙂 )

      TIA

      Neil

      iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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      • S Offline
        Subpath @Igull
        last edited by

        @Igull

        could blend and blend options be helpful ?
        see video here

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

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        • IgullI Offline
          Igull @Subpath
          last edited by

          @Subpath said in Distribute objects with value?:

          could blend and blend options be helpful ?

          That could certainly do the variable distance between objects, I hadn't thought of using blend for that - bit like adjusting exponential curves on my RC aircraft transmitter LOL.
          I do use blend in this manner to create a 'loft' between parts - that works well.

          For a fixed distance, I'm thinking of an added distribute command to the alignment panel that offers equal distance between objects - except that you get a popup asking the distance required - perhaps even use the current one with an editfield in which you simply put the required value in - the default being an = ???

          Just some thoughts, thanks for that.

          Neil

          iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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          • S Offline
            Subpath @Igull
            last edited by

            @Igull

            ... bit like adjusting exponential curves on my RC aircraft transmitter ...
            yes it is 🙂

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • VectorStylerV Offline
              VectorStyler @Igull
              last edited by b77

              @Igull To space objects at a fixed distance: open the Alignment panel and from the panel menu enable the Alignment Options.
              Select the objects, set a spacing amount in the Space field and use the fourth mode in the Align Position icon row.

              IgullI encartE 2 Replies Last reply Reply Quote 0
              • IgullI Offline
                Igull @VectorStyler
                last edited by

                @VectorStyler said in Distribute objects with value?:

                @Igull To space objects at a fixed distance: open then alignment panel and from the panel menu enable the Alignment Options.
                Select the objects, set a spacing amount in the Space field and use the fourth mode in the Align Position icon row.

                Absolutely wonderful, works a treat - you've saved me a pile of time 👍 👍 👍

                So many easter eggs in VS 🙂

                Neil

                iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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                • encartE Offline
                  encart @VectorStyler
                  last edited by

                  @VectorStyler I wonder if it would not be better for negative values to reduce the space between objects. Currently, the opposite is true.0_1687538664974_screenshot_20230623_184210.png

                  Windows 11 Home 10.0.22621

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                  • VectorStylerV Offline
                    VectorStyler @encart
                    last edited by

                    @encart Depends on the order of the selection and the alignment direction.

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                    • IgullI Offline
                      Igull @VectorStyler
                      last edited by

                      @VectorStyler said in Distribute objects with value?:

                      @encart Depends on the order of the selection and the alignment direction.

                      Yes, works with both pos and neg values - I always have my alignment set by geometry by default.

                      Wish I had known this was here earlier - I've used it at least 5 times this afternoon LOL 🙂

                      Neil

                      iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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                      • VectorStylerV Offline
                        VectorStyler @Igull
                        last edited by

                        @Igull said in Distribute objects with value?:

                        I've used it at least 5 times this afternoon LOL

                        For more tricks, you can setup other custom alignment types using the Alignment Schema from the alignment panel menu.

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                        • BoldlineB Offline
                          Boldline @VectorStyler
                          last edited by

                          @VectorStyler wow! I had no idea this was even here! This is going to be fun

                          🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                          Cintiq 27QHD Display and LG Ultra HD Display

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                          • S Offline
                            Subpath
                            last edited by Subpath

                            Found a while ago a another possibility to distribute Objects
                            in a unique way in VS.
                            But don't know exactly what it could be useful for.
                            .
                            .
                            Anyway, it works like this

                            Apply a transform Move to an object.
                            Set the number of copies and a distance
                            ( so far so normal )
                            now activate the option "Transform each"

                            VS adds then the object distance value upon each copy step
                            (e.g.) distance 10
                            first 10, second 10+10 (20), third 20+10 (30) and so on...

                            recorded a video

                            0_1687635226981_Distance-adding.png

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

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                            • IgullI Offline
                              Igull
                              last edited by

                              @Subpath I'll add that one to my knowledge list 🙂

                              I'm sure a use will turn up at some point !

                              Neil

                              iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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                              • S Offline
                                Subpath @Igull
                                last edited by

                                @Igull said in Distribute objects with value?:

                                I'm sure a use will turn up at some point !

                                i thinking that way too 🙂
                                you never know

                                Win 11
                                CPU: AMD Ryzen 5 9600X, 6-core.
                                GPU: Nvidia Geforce RTX 5070.

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                                • S Offline
                                  Subpath
                                  last edited by

                                  @Igull

                                  is even possible to do some Math here

                                  0_1687773998024_Copy each.png

                                  Win 11
                                  CPU: AMD Ryzen 5 9600X, 6-core.
                                  GPU: Nvidia Geforce RTX 5070.

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