Transform/rotate after blending, weird behaviour or crashes VS
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@PatrickM
all fine here and no problem
VS 1.1065
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@PatrickM It looks like one of the two circles is flipped horizontally.
Check this value here in the Transform panel and if it has a minus, delete it:
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@PatrickM Could be that they were scaled or rotated? What is the node editor showing when the start / end is selected?
Send me the file with that blend, I will try to figure out what could cause this.
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@b77 said in Transform/rotate after blending, weird behaviour or crashes VS:
It looks like one of the two circles is flipped horizontally.
like @b77 wrote, it looks here like @PatrickM Result
if a Circle was horizontally flipped in my Test
the Circle on the right side.rotate a circle looks different
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@VectorStyler It seems to have been a temporary issue just after the installation of v.065.
@b77 & @Subpath It was indeed that unintended mirroring problem. I haven't managed to reproduce it yet and everything is as expected now.
@Boldline This is what I usually do and will do if I reproduce the problem.
Thanks to all!
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@VectorStyler It is much better with v.065 ; no crash so far and expected pattern design.
Well, it is only a quick test and it is virtually nothing of interest as pattern but to show you that we can start to get patterns:- with "copy",
- with "clone" however, I've got an interesting pattern but totally unexpected with respect to colours; I've just changed one colour (blue) of the gradient & I've got this multicoloured design
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@Pat This issue should be fixed in build 1.1.072
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@VectorStyler There are still some issues with the "clone" feature of blended objects (0.075 ; W10 & W11).
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@Pat said in Transform/rotate after blending, weird behaviour or crashes VS:
@VectorStyler There are still some issues with the "clone" feature of blended objects (0.075 ; W10 & W11).
@Pat email me an example where this occurs
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@VectorStyler You can test on all the files I sent you including the one from last week. Just use the Object-Transform-Transform/Rotate feature(s) with 'clone' and you will finally get the issues. Just compare with 'Copy' where all the object changes are done correctly. Thanks.