Unsmooth mesh gradient
-
I only got a few steps out before all sorts of erroneous or strange things happened. I guess it's not a simple curriculum either. In Inkscape, the mesh editor was hidden for years and under development for many years.
This is not a great gradient:
Very similar simple mesh setup in CorelDRAW:
Inkscape using Coons smoothing:
Inkscape using bicubic smoothing:
The mesh editor could use a weekend of focused testing - at least.
-
@Ingolf Can you send me the example from the first image by email, or upload it here? I would like to replicate this issue.
-
-
@Ingolf Got it! Clearly, some fix is needed here. Added it to the backlog.
-
Thanks
-
BTW try to remove the mesh point in the middel... chaos
-
More observations:
- When I go from node editor or transform tool to gradient mesh editor, no outline or nodes appear anymore. I can't even see that I have selected this object - only in the layers panel.
- This means that I have doubts whether the mesh editor is selected at all, and that I set the first point blindly. I am quite surprised when the mesh grid comes up.
- VS creates a lot of excess nodes which I can easily delete. See CorelDRAW, which hardly sets any.
- And then the unsmooth gradient of course
Ignore the last part of the movie where I delete something.
-
Hi
In VS i use very often a this Solution for special Gradients.
Just two blended Shapes/Strokes with a Gaussian Blur Effect.
As the Shapes stay editable you could create almost any
(curved) Gradient this way.
(also multiple ones, because of multiple blends)Here Example
-
Still hurts
-
Fixed in .058!