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    Width/Height not changing after object rotation

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    • IgullI Offline
      Igull
      last edited by

      In the Transform Panel, the selected object (say a rectangle) width/height displayed does not change after an object rotation - is there perhaps an option to display the true size rather than the original created size ?

      iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

      IgullI S b77B VectorStylerV 4 Replies Last reply Reply Quote 0
      • IgullI Offline
        Igull @Igull
        last edited by

        @Igull
        More 🙂
        I'm getting some unrepeatable weirdness when flipping vert/horiz and/or rotating - occasionally, the displayed sizes WILL actually show the true dimensions 🙂

        iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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        • IgullI Offline
          Igull @Igull
          last edited by

          @Igull
          Even more 🙂
          OK, rotate by 90 then flip horizontally will do it every time 🙂

          iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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          • S Offline
            Subpath @Igull
            last edited by

            @Igull

            Press the Reset Button on the Transform Panel
            ( or use Reset Transform in Transform Panel Menu )
            or convert your Shape to curve

            VS set the Shape Effect Transform if you change size
            or rotate. I think @VectorStyler could better explain
            how this works, then i.

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • b77B Offline
              b77 @Igull
              last edited by

              @Igull If I understand correctly, you need to enable the 'Transform Frame' option in the Transform panel's menu:

              0_1655909228580_Screenshot 2022-06-22 at 17.46.04.png

              MacBook Pro (Intel) running Monterey 12.6.4

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              • S Offline
                Subpath @b77
                last edited by

                @b77

                thanks, did not know that too

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

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                • IgullI Offline
                  Igull @b77
                  last edited by

                  @b77
                  Great, thanks for that, Transformed Frame does the job - surprised that's not switched on by default ? 🙂

                  iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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                  • b77B Offline
                    b77 @Igull
                    last edited by

                    @b77
                    Great, thanks for that, Transformed Frame does the job - surprised that's not switched on by default ? 🙂

                    @VectorStyler Is this setting somewhere in Preferences and we can't find it?

                    MacBook Pro (Intel) running Monterey 12.6.4

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                    • VectorStylerV Offline
                      VectorStyler @Igull
                      last edited by

                      @Igull When rotating an object, the width / height will be the object size before rotation. As mentioned, Reset Transform will restart the transformation values from default.

                      "Transformed Frame" is off by default because the width / height is intended to be the original size (for example images).

                      Convert to Curves will also reset all transformations and editable shape effects and bake it into curves.

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                      • IgullI Offline
                        Igull @VectorStyler
                        last edited by

                        @VectorStyler said in Width/Height not changing after object rotation:

                        Transformed Frame" is off by default because the width / height is intended to be the original size (for example images).

                        OK, I can understand where you're coming from (just 🙂 ), but in that case, the dimension should always remain constant and not flip-flop when mirrored and rotated ?
                        Thanks
                        Neil

                        iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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                        • VectorStylerV Offline
                          VectorStyler @Igull
                          last edited by

                          @Igull said in Width/Height not changing after object rotation:

                          OK, I can understand where you're coming from (just 🙂 ), but in that case, the dimension should always remain constant and not flip-flop when mirrored and rotated ?

                          When a rotated object is mirrored, the new transform (flipping) resets the previous transform. This resets the bounding box, which in turn now will show the new sizes.

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                          • IgullI Offline
                            Igull @VectorStyler
                            last edited by

                            @VectorStyler
                            OK, understood - I'm just happy that I can set it to my liking 🙂

                            iMac 27" 2015 Catalina 32Gb, MacBook Pro 13" 2016 Monterey 8Gb, Mac Mini M2 2023 8Gb

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