Constraign handle to previous segment angle



  • @Ayo I am not (yet) skilled enough in VS to suggest best practices here.

    But could you "measure" the direction of the straight segment and apply the angle to the handle direction in the Path Panel? Not ideal or dynamic, I know...

    0_1720701229670_handle-dir.png

    I can talk a little about the ancient Macromedia FreeHand approach.. 🙂
    FreeHand operates with 3 types of curve points:

    1. A Corner Point displayed as a rectangle.
      It has two independent handles to control curve direction in and out of the point.
    2. A Curve Point displayed as a circle.
      Handles move in tandem and are parallel.
    3. A Connector Point displayed as a triangle.
      When used with a single handle, it lets you make a smooth transition from a straight segment to a curved one. Basically a tangent point.

    Below is an example curve showing 3 point types and their handles.
    0_1720699294468_path-connector-types.png

    FreeHand's Object Inspector will show the location of a selected point, convert point types and allows you to retract either or both handles of a point, much like VS Path Panel. Holding the Alt-key you can pull a retracted handle out of a point in FH. Miss that / haven't found in VS.

    0_1720701422451_connector-props.png
    VS has a Symmetric Point type and numeric control of handle length and direction, obviously lacking in FreeHand.

    BR/ Lars



  • @larsherold said in Constraign handle to previous segment angle:

    But could you "measure" the direction of the straight segment and apply the angle to the handle direction in the Path Panel?

    Nice but a bit too cumbersome indeed

    A Connector Point displayed as a triangle.

    Connector Point transition is indeed the property I am looking for

    Holding the Alt-key you can pull a retracted handle out of a point in FH. Miss that / haven't found in VS.

    Also I have not yet succeeded in pulling out a handle. Nor the other way around, manually putting it back/putting it away in the point itself, which works with most vector apps. There are two buttons for this: "Retract the anchor node before/after selected node". But it is difficult to determine which is in front and which is behind, especially if the starting node and path direction have been made invisible (new option). Let alone that the path is a maze or very long.

    A reference card like summary for working with nodes and handles would be helpful to get a good complete picture. Basics...



  • @Ayo said in Constraign handle to previous segment angle:

    Retract the anchor node

    I found a way: double click anchor node. Then it's gone. Simple!



  • @Ayo @larsherold

    The "Anchor Point Tool" is a lot like it's Illustrator counterpart. You can use to to pull out handles from a cusp node or to immediately retract handles on a non-cusp node.

    0_1720704662500_cfa3dd33-9665-44d6-977c-9e871f1aa0b5-BLD 2024-07-11 at 09.30.25.png

    Also, double clicking a node handle will auto-retract that handle.



  • @Boldline said in Constraign handle to previous segment angle:

    retract handles on a non-cusp

    Another tool...🙄 Using the Anchor point tool turns a cusp node instantly into a smooth node. Normal?



  • @Ayo said in Constraign handle to previous segment angle:

    @Boldline said in Constraign handle to previous segment angle:

    retract handles on a non-cusp

    Using the Anchor point tool turns a cusp node instantly into a smooth node. Normal?

    As opposed to leaving it a cusp node but making handles available?

    Another option is to use the shortcuts at the top of the screen and their keyboard shortcuts to convert a cusp node (L) to a smooth node (U) or a symmetric node (Y)
    or the (1) key to change a path to a line or using the (3) key to make it a cubic segment

    The cubic segment option will allow a cusp node to remain as such but also give handles that allow an individual side of the node to be edited

    0_1720706796677_4641bef2-de67-4f9f-89ab-f042919cb79d-BLD 2024-07-11 at 10.06.15.png



  • @Boldline @Ayo

    @Boldline said in Constraign handle to previous segment angle:

    leaving it a cusp node but making handles available

    Yes exactly. We can alway convert to smooth or symmetric.
    Leaving it cusp and affecting only the side(s) of the curve that the pulled handle(s) control(s). Like this:

    1. Middle node is Cusp with retracted handles
    2. Outgoing handle pulled to affect lower part of curve
    3. Ingoing handle pulled to affect upper part of curve

    0_1720710138709_pull-handles.png


  • administrators

    @Ayo Unfortunately, there are not enough modifiers for all these features. You need to enable "Constrain Line Angle" in Settings -> Constraint to have the angle restricted by Shift



  • @Boldline

    Lots of advanced buttons but...
    may I ask summarising my question below how to realise this simple action?

    0_1720710895735_4037541d-0e92-4375-b4b3-b205e34eee89-image.png



  • @VectorStyler said in Constraign handle to previous segment angle:

    You need to enable "Constrain Line Angle"

    Thanks! When I disable "Constrain Line Angle" it works. Left me how to pull out a handle.


  • administrators

    @Ayo To convert a line to cubic segment without the buttons, just drag the line, not from the node but from some location along the line.


  • administrators

    @Ayo But case (2) of handle pull out is not possible directly.



  • @VectorStyler said in Constraign handle to previous segment angle:

    just drag the line, not from the node but from some location along the line

    Yes, but then you still have to push the other back