Using seamless bitmap texture fills?
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It is a vector program but I would like to use seamless bitmap texture fills for layout purposes. In addition to vector fills whose visibility I can easily turn on and off as needed. For example from photos of real canvas, charcoal, oil and watercolor. What options do I have in Vectorstyler and what is the best way to proceed? Any ideas?
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@creative The only option is to create a tiling pattern style from an imported image object.
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Could you post a picture of what you are looking for ?
What kind of texture, how editable it should be ?"Repper" as an Example is an online app which allow
pattern styles, you can upload your own bitmap
(subscription based)"Filter forge" is a image manipulation app which works
with Nodes (one time paid)And a very unique Bitmap app is "Black Ink" (on time paid, around 50 €)
it has a very flexible Node like Layer system where you can develope your
own Pattern style
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@Subpath Nothing concrete yet, black ink seems interesting but I have abandoned Windows a long time ago. Photoshop has the Patern view option to generate seamless paterns, but I don't have the latest Photoshop.
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ok , as you are on mac
dont know if you know " PatternNodes" ?
where the company call it self " lostminds"
this app works also with nodes and offers
import of Bitmaps too
here a link
https://www.lostminds.com/patternodes3/i always recommend also "Affinity Designer" for
Pattern making, because Symbols in AD offers also
flexible ways of doing thisyou can even use ADs Symmetrie Tool (PixelPersona)
inside of a Symbol and draw with it