Bezigon Tool



  • Hello! I'm returning again to VS to a much more smoother experience, and I am really happy. I'd like to make a feature request, which will make a substantial difference to the use of pen tool. The bezigon tool. The bezigon tool is one of the oldest pen tool modes, available in Freehand, and killed by Adobe. It is one of the easiest ways to draw smooth curves. It is a lot more intelligent than the cubic bezier (the normal pen mode in most software including VS). Please could you add it as a part of VS, and I'll be forever grateful. Only Gravit Designer has it, and Corel is in the process of killing it. Here is the video: https://www.youtube.com/watch?v=ofV0rnZT3lI of how it works.

    Here is the freely available code: https://github.com/alvarogonzalezferrer/bezigon_cpp. I'm not a programmer but I reckon there must be something in here that can be reused. Please consider it.

    It will make life for logo designers and illustrators so much more easier. Alongside spiro path, which is already requested, the pen tool will become unmatched!



  • @Daniel @VectorStyler I agree this would be a terrific addition to VS. I could see it being very useful when creating flourishes and also for designing letters for a font


  • administrators

    @Daniel I will add this to the backlog.



  • Thank you very much. Hopefully, we can have Bezigon before V2. 🙂 It is one of the main reasons I keep Freehand still installed on my PC.



  • @Daniel @VectorStyler is this the same tool as the bezigon tool? Or close? https://www.instagram.com/reel/DHEbh9azL9C/?igsh=czRlMG9ucXhsY3dt



  • @Boldline: No. That is not the Bezigon tool. Here's the Bezigon tool: https://www.youtube.com/watch?v=WxUwPI_V1rk. Even within Gravit Designer, it is still too clumsy. Because you have to select the mode within the Bezigon tool. Just why?! Freehand has the best and simplest implementation.

    If you merely click-click-click, you create straight line curves. But if you click-(click-drag)-click this creates two straight lines closed by a smooth curved segment. <) - like this. If you (click-drag)-(click-drag)-click, this creates a smooth curve with one cusped node. It is extremely simple.

    Illustrator's implementation combines arc spline tool and polygonal segments - you can see that the consecutive curves are semi-circles. This is NOT Bezigon. Bezigon simply combines Bezier (as opposed to Spline) and Polygonal curves. There's some mathematical averaging going-on, I reckon. But I'm out of depth here.

    Notice that whatever that tool is called in Illustrator also comes with additional contextual menu to choose the next segment. PLEASE can we not do that - Illustrator is singlehandedly responsible for enshittifying the whole trajectory of design software UI. You don't need contextual menus when you can change behaviour through modifiers and mouse clicks, or a combination of two. Aim for economy. Not brute power.