Reference Scaling
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@encart
A Workaround...
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@Ayo said in Reference Scaling:
can start scaling also from any point you want
Apart from the underlying programming, the Illustrator method of course only works if you are able to tap nodes with the Transform Tool, but unfortunately no nodes are shown when working with this tool. I already argued for this in an earlier post in "Ten Points for Vectorstyler".
https://www.vectorstyler.com/forum/topic/3147/ten-points-for-vectorstyler-my-experience-and-ideasSometimes I have the feeling that Vectorstyler relies a bit too much on the "Dynamic Shape" phenomenon, which is nice but can also have its disadvantages in terms of hermetic objects and and the effect on the capabilities of the select and transform tools. The classic "path" object sometimes comes off a bit unfavorably in my opinion. It's a feeling.
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@Ayo Is Illustrator doing this scaling with a separate Scale tool?
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Tool icon not much different from Vectorstyler. Scale tool panel offers quite different options.
In Illustrator:- Select an object with Selection Tool
- Activate Scale, Rotate, Sheer, Reflect or Free Transform Tool
- As soon as you do this, Illustrator will show the objects Nodes plus an origin cross that you can move (magnetically if you like).
- You can then transform manually immediately picking up any point/node from the object
- Double click the tool icon for numerical transformation
Another small video:
https://recordit.co/92TdRJNJab
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@VectorStyler
FYI the whole group
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One final note
Free placement of the Origin Cross for numerical transformation works a little differently:
- select the object to scale
- select the scale tool
- hold option (alt) and click/drag the on the canvas to set transform origin
- numeric input dialog opens prompt after origin set/release (option) alt
- enter value
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One very last comment
In addition, there is of course the transform panel, but it cannot scale towards/from a free placed origin reference. Only center and the 8 bounding box extremes.
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@VectorStyler @Ayo said in Reference Scaling:
You can then transform manually immediately picking up any point/node from the object
Addition:
Also works on segments (not only nodes)
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@Ayo I added these transform improvements to the backlog.