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    Adobe has something new related to 3D-Illustration ...

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    • S Offline
      Subpath
      last edited by Subpath

      @Ayo, @Pat

      3D modeling is not an easy task per se. I know that many
      are afraid of the challenge, Using Blender for 3D modeling.
      But aside from 3D modeling, Blender has many uses.

      For example, I built this little scooter with the first version of MagicaCSG.
      I imported the .ply file into Blender and used Blenders inbuild Freestyle Renderer
      to render the outer contour as an .SVG vector file. Which i loaded into VectorStyler.
      The outlines are very messy, but it works. ๐Ÿ™‚

      3D Model in MagicaCSG
      0_1698754228453_Scooter MSCG.png

      SVG Output from Blender, is a vector graphics file
      0_1698754245351_Scooter Outline.png

      Here a Pic of MagicaCSG its a tiny 3D SDF Modeler
      from the same guy "Ephtracy" who made Magicavoxel.
      Its current in development, you have to be a Patreon
      of it to get a copy. I have no Problem to support him.

      Pic of MagicaCSG
      0_1698754456358_MagicaCSG.png

      Win 11
      CPU: AMD Ryzen 5 9600X, 6-core.
      GPU: Nvidia Geforce RTX 5070.

      1 Reply Last reply Reply Quote 1
      • S Offline
        Subpath
        last edited by Subpath

        For those who dont fear the Blender Challenge ๐Ÿ™‚

        Well i dont use Blender actually for 3D-Modeling.
        But i would not fear the challenge so much.

        Blender goes trough many transformations its now at
        Version 4.1 many things have changed. Add to this the great
        help that is avaible with youtube tutorials.

        Apart form this there is are also a special fork (Version) of Blender
        which is a bit behind the actual Version but offers all Features.
        Its call "Bforartist" "Blender for Artist". The goal of this fork is to make
        Blender easiere to use. They revampe the UI and the make the tasks more
        mouse orientied.

        Here the Link to their Website
        https://www.bforartists.de/

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

        1 Reply Last reply Reply Quote 2
        • S Offline
          Subpath
          last edited by Subpath

          A little update:
          The public alpha of ConjurSDF, the SDF modeling addon
          for Blender, has now been released.

          I already mentioned ConjureSDF in a post above.
          This enables SDF modeling in Blender now.

          Here a Video

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

          1 Reply Last reply Reply Quote 4
          • S Offline
            Subpath
            last edited by Subpath

            Another little update related to MagicaCSG.
            I asked the developer once about this, but wasn't sure if it
            would ever be happen. But Womp 3D has it and MagicaCSG
            will now also get a Text Tool. It is currently in development.

            The not so good news is that MagicaCSG only runs on PCs.
            .
            .
            Here the Link related to the Text Tool
            https://mastodon.gamedev.place/@ephtracy/112879220334017884

            Here the whole MagicaCSG Thread
            https://mastodon.gamedev.place/tags/magicaCSG

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            1 Reply Last reply Reply Quote 1
            • S Offline
              Subpath
              last edited by Subpath

              MagicaCSG related, a free version is online

              For anyone who like to tried out SDF-Modeling
              here is the free Version of MagicaCSG (PC,only).

              Its a bit limited features wise. But you can have
              fun with it and it is free. Save and load your models
              is possible, but no model export as .ply

              No install is needed, just unzip the File and start the .exe

              Here the Link:
              https://ephtracy.github.io/index.html?page=magicacsg
              .
              .
              Here a little scooter i once made in MagicaCSG
              in a much older Version
              0_1722711716623_Scooter.png

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              1 Reply Last reply Reply Quote 4
              • S Offline
                Subpath
                last edited by

                A Video of the upcoming Text Feature of MagicaCSG
                there will only be one font for now because this feature
                requires some processing power.

                https://mastodon.gamedev.place/@ephtracy/112937856746564156

                Win 11
                CPU: AMD Ryzen 5 9600X, 6-core.
                GPU: Nvidia Geforce RTX 5070.

                1 Reply Last reply Reply Quote 2
                • S Offline
                  Subpath
                  last edited by Subpath

                  A nice little Update about MagicaCSG, a nice little SDF Modeler
                  i mentioned in posts above. Even though I don't use it as often these
                  days, I'm still a Patreon supporter of MagicaCSG.

                  It supports now TrueType fonts (.TTF) with the latest Update.
                  This means also you could use Symbol Fonts for creating
                  patterns with the also build in array functions.

                  Here a Example i made

                  0_1768989020635_Flower Symbol.png

                  0_1768989160865_Symbol Font Pattern.png
                  .
                  .
                  Of course you could also use normal fonts ๐Ÿ™‚
                  0_1768989566125_normal Font.png

                  Win 11
                  CPU: AMD Ryzen 5 9600X, 6-core.
                  GPU: Nvidia Geforce RTX 5070.

                  1 Reply Last reply Reply Quote 2
                  • S Offline
                    Subpath
                    last edited by Subpath

                    Some more news about MagicaCSG SDF Modeler,
                    which also touches on the topic of vector graphics.

                    The developer is working on basic support
                    for importing .SVG and .MCSG files for kitbashing.
                    .
                    .
                    I therefore asked him if SVG export (for vector graphics) will be possible.
                    Adobe's Project Neo already offers this feature.

                    His answer: "That's not currently planned, but at least Bรฉzier polygons/polylines
                    will be exportable as SVG in the future."

                    Here's an image from the Dev how SVG import is going so far.

                    SVG Import.png

                    Win 11
                    CPU: AMD Ryzen 5 9600X, 6-core.
                    GPU: Nvidia Geforce RTX 5070.

                    1 Reply Last reply Reply Quote 1
                    • S Offline
                      Subpath
                      last edited by Subpath

                      Finally !
                      SVG vector graphics import is now possible in MagicaCSG (Win)
                      with the latest Beta. This Version of MagicaCSG is only avaible
                      via Patreon which is 6,55 Euro/Month to support the Dev.

                      If external SVG is modified, the imported SVG will also be modified
                      when you reopen the program and load the project.
                      Seems like a pretty nice Feature to me.

                      Like Bezier Polygon, SVG primitive has properties Bevel/Round/Hole/Shell/Cone.

                      Here a simple Test, SVGs were made with VectorStyler.
                      Text is also possible in MagicCSG you could use any Font for this.

                      SVG Test.png

                      Win 11
                      CPU: AMD Ryzen 5 9600X, 6-core.
                      GPU: Nvidia Geforce RTX 5070.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Subpath
                        last edited by

                        SVG Strokes in MagicaCSG

                        Since Beta 7.2, MagicaCSG can import SVG vector graphics.

                        This means apart from shapes that vector strokes can also be imported.
                        Overlapping, grouped lines create a gap at their intersections. However,
                        this can be easily fixed by performing a Boolean union beforehand.

                        Here a few Examples:

                        The original vector file made in Vectorstyler

                        svg vector file.png
                        .
                        .
                        Extruded in MagicaCSG

                        svg strokes 2.png
                        .
                        .
                        Used with MagicaCSG own Array Feature

                        Array-1.png

                        Array-2.png

                        Win 11
                        CPU: AMD Ryzen 5 9600X, 6-core.
                        GPU: Nvidia Geforce RTX 5070.

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