Unintentional Opacity in a Noise Gradient
-
Wonder why a Gradient gets an unintentional Opacity
when I select Noise as Shape in the Gradient Panel.Is Noise as a Shape also possible
without any additional Opacity ?
-
@Subpath Click on the second icon in the row starting with the "Repeat" label.
This will allow the control of opacity.
Otherwise the opacity is generated by the noise.
-
The second icon doesn't seem to do anything and neither
does the third. Everything looks the same and stays the same.Also, the shape dropdown menu displays incorrect information.
-
@Subpath Send me a file with those gradients from the recording. I will try to figure out what is wrong.
-
@VectorStyler said in Unintentional Opacity in a Noise Gradient:
@Subpath Send me a file with those gradients from the recording. I will try to figure out what is wrong.
File is sent
-
@Subpath Got it!
-
@Subpath This is how it looks here, after set the gradient opacity mode to the second icon:
I will return to this on Windows later.
-
@VectorStyler , thanks
definitely looks different from mine
This problem is not urgent for me, it caught my eye
and I wanted to mention ithere my result, new try
-
@Subpath I opened a bug on this one, will try to have it fixed in the next build.
Did you try the Software mode for the Compute Engine settings in preferences?
-
@VectorStyler said in Unintentional Opacity in a Noise Gradient:
Did you try the Software mode for the Compute Engine settings in preferences?
Software is my standard setting.
Tried Software, Nvidia Cuda and OpenCL.The noise gradient does not work with
Software and Nvidia Cuda.Noise gradient work when I switch to OpenCL.
But VS was unusable with OpenCL, too much lags.After I restarted the application it seems a bit better
but not really as smooth as the others.Here my result in OpenCL.
-
@Subpath it should work with Software at least in all cases, so this might be a bug unrelated to the GPU.