Isometric Drawing Tutorial
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Part 3 of my isometric drawing tutorials. This time it's about accuracy in the settings and the use of VS "actions".
The good news for you is that I found a way to do time lapses , even if I don't use it enough right now...
Isometric Drawing Part 3
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Awesome, subscribed
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@plrang Thank You
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@Devil-Dinosaur Thanks once again for this latest isometric installment. They get better with each one!
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I am impressed how detailed you describe everything in your tutorials.
Could become the encyclopedia of isometric graphics
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Thank you both.
Actually it's absolutely not an encyclopedia because of the shortcuts and simplification I use to save time. The target is illustrators but not technical drawing technician for whom things have to be perfectly accurate. For what I would call "artistic" illustration it's fine, quick and efficient to create and rotate shapes instead of building them each twice (top and side). As long as they stick to the grid, the global rules are applied. But the result is not totally true in terms of accuracy.
It's the same thing with the linear perspective than I plan to develop on a coming tutorial. The example of how to make windows on my first perspective tutorial is consistent and plausible, but I didn't use exact measurement to define the size and space reduction. There's of course a way to do it, using some top view and side view. But in the case of an illustration, no one will check if the last window is strictly the size it should be.
For my own work, I like to simply estimate what looks acceptable. I really try to emphasize on the storytelling and global mood rather than accuracy.
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@Devil-Dinosaur said in Isometric Drawing Tutorial:
It's the same thing with the linear perspective than I plan to develop on a coming tutorial. The example of how to make windows on my first perspective tutorial is consistent and plausible, but I didn't use exact measurement to define the size and space reduction.
I was playing around with your first tutorial, the building using 2-point perspective, and I was attempting to develop a technique using the Repeater, hoping there was a way to fake the perspective foreshortening using a scale gradient, but the tool only seems to apply the scale on both the X and Y axis, whereas I was hoping to isolate it to only the X axis, to make it look like the windows were receding into the distance.
I had no luck with that. Indeed if anyone knows a way to accomplish it using the Repeater, it would make the Repeater so powerful to just make 1 complicated window element, then repeat it in a matrix. One could make a complicated cityscape very quickly, not to mention other applications.
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I haven't
understoodexplored the repeater tool yet.
But it may be useful indeed.
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Tutorial is great, thank you
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Thank you.
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My Ice Cream Truck Isometric drawing tutorial is online here. Play it, at least, 1.25 faster if you find it boring.
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Don't be too greedy !
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ok I will temper myself
but is hardbtw back when i worked in digital printing there was an ice cream truck
that drove by in the summer from time to time. And every now and then
our boss spent an ice cream for all employees (40 people).
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@Subpath Cool Boss indeed !
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Nice, but comments are off.
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@Devil-Dinosaur Great tutorial, thanks!
@VectorStyler Watching people use the tools you created yourself must be rewarding
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@encart said in Isometric Drawing Tutorial:
@VectorStyler Watching people use the tools you created yourself must be rewarding.
It is!
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@plrang Thank you !
Comments are off because my faith in human behavior on social media is quite low.
I know there are small mistakes, hesitations and a too slow pace in what I show. It's definitely not professional standards. Anyway, I just try to help and I still believe that some of the information I give are worthy, despite the way I communicate it. And I don't need to be judged by people whose only effort was to press "play" on their device.
I also think that people can come to chat on this forum if they have questions or they need clarification.
@encart Thank you !
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@Devil-Dinosaur Who cares;) You won't know until you try, but you'd gain the knowledge of what to improve, also some people could tell you a better way to do something, I would open that.
Also 99% of users won't come here from YT.