Constrain angle improvement
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@Boldline said in Constrain angle improvement:
@Ingolf I have not had that happen with it. It should have no bearing on any node aside from the one you are focused on. It's supposed to essentially pull both handles into the node completely with one click on the node itself. This was a common tool I used in Illustrator for years to get cusp nodes - sharp corners instantly. The VS system of node types as has been discussed at length - even if a node has no handles showing and looks like a cusp node does not make it a cusp node, etc. As far as I understand VS's method of node identification, when you use shift-c to gain the tool and then click on a node with handles, it will eliminate both handles instantly - creating what appears to be a cusp node look.
Initially the tool works as advertised (your explanation) but does this make any sense?
I pull one handle but the other... is affected?
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Another observation or two:
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Something happens elsewhere when I command-click that node. Also not shown in clip is that many times I can not pull handles anymore, when I click one handle others are highlighted with blue like they are selected. I am so confused now.
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@Ingolf The 'Anchor Points' tool is a relatively recent addition and it looks like it wasn't sufficiently tested (probably because it does the same things Shift- and Option-dragging handles do) — but indeed it should let you also move the Bézier handles, not just "preview" the moving.
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@Boldline said in Constrain angle improvement:
@b77 I had suggested recently to @vectoradmin about some day adding the ability to move a node along the path after creation.
You don't mean sliding the node along the path to a different location, right?
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OMG is the control key reserved by macOS for showing the context sensitive menu?
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@b77 That was the thought!
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@Ingolf said in Constrain angle improvement:
OMG is the control key reserved by macOS for showing the context sensitive menu?
One hundred percent!
(The Command key does what the Control key does on Windows).…………………………………………
@Boldline said in Constrain angle improvement:
@b77 That was the thought.
OK, but isn't moving and modifying a node needed more often?
In my opinion it's easy to double-click the path when in node editing mode to create another node at the intended location, then delete the other one if you don't need it.
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@Ingolf The control key normally displays the context menu in macOS but I am fairly confident that apps are able to override that. This goes back to the days when 2-button mice were uncommon on the Macintosh (prior to even OS X).
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@b77 said in Constrain angle improvement:
@Boldline said in Constrain angle improvement:
@b77 I had suggested recently to @vectoradmin about some day adding the ability to move a node along the path after creation.
You don't mean sliding the node along the path to a different location, right?
I was just offering future potential uses for modifier keys as they may relate to node editing. My suggestion may be very useful to font designers in particular as that it a helpful tool in apps like Glyphs and is also one of Astute's plugins currently.
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@Boldline Hey, I use Glyphs here everyday — Option-dragging a node slides it between the left and right Bézier handles, not on the path itself:
(Of course, if the node is between two continuous straight segments, it will do that).
So I agree with you then — this is another good use for Option-dragging and Option-nudging.
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@Ingolf Fixes to angle constraining and the Anchor tool are available in 1.1.002 beta