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    SVG import pixel to point conversion

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    • AyoA Offline
      Ayo
      last edited by

      For a good reason I specify line values ​​in pixels in Qgis. If I import an SVG with a 1 pixel line object into AI I get a 1 pt line in return for it which is nice. This conversion is probably based on the old rule "1 pt = 1/72 inch. Therefore, on a 72 ppi display, 1 point = 1 pixel".

      Vectorstyler returns me a line value of 0.2 pt on a 1 pixel line, which is inconvenient for me. Is this by design? I understand that pixels have become a relative unit of measurement nowadays with the advent of higher resolution displays.

      How does this work in Vectorstyler import SVG?

      VectorStylerV 1 Reply Last reply Reply Quote 1
      • VectorStylerV Offline
        VectorStyler @Ayo
        last edited by

        @Ayo said in SVG import pixel to point conversion:

        How does this work in Vectorstyler import SVG?

        It should be 1 px to 1 pt. Is the file opened or imported?

        Send me an example file where this occurs.

        AyoA 1 Reply Last reply Reply Quote 0
        • AyoA Offline
          Ayo @VectorStyler
          last edited by Ayo

          @VectorStyler

          Opening or importing > placing makes no difference.

          For example
          Specified > VS

          • river lines are 1 pixel > 0.2 pt
          • lat/lon gridlines is 0.5 pixel > 0.1 pt
          • coastline is 2 pixel (half buried under land cover) > 0.5 pt

          By email VS file and original SVG TINYMAP

          0_1729887138814_461d6deb-631a-459f-a304-6b399be7e287-image.png

          EDIT:
          The earlier mentioned wrong type size value display also occurs in this file.
          Specified 6pt > VS 25 pt

          VectorStylerV 1 Reply Last reply Reply Quote 1
          • VectorStylerV Offline
            VectorStyler @Ayo
            last edited by

            @Ayo I opened the file in VS, AI and Affinity and all gave the same line width of 0.239 pt.

            What is the version of AI you used?

            AyoA 3 Replies Last reply Reply Quote 0
            • AyoA Offline
              Ayo @VectorStyler
              last edited by Ayo

              @VectorStyler said in SVG import pixel to point conversion:

              version of AI

              CS6

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              • AyoA Offline
                Ayo @VectorStyler
                last edited by

                @VectorStyler said in SVG import pixel to point conversion:

                all gave the same line width of 0.239 pt

                If it should be 1:1, they are all wrong. Or is there some other mysterious ratio behind it?

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                • AyoA Offline
                  Ayo @VectorStyler
                  last edited by

                  @VectorStyler said in SVG import pixel to point conversion:

                  all gave the same line width of 0.239 pt

                  Or an example of copying and pasting SVG code snippets that can replicate bugs across multiple applications?

                  VectorStylerV 2 Replies Last reply Reply Quote 1
                  • VectorStylerV Offline
                    VectorStyler @Ayo
                    last edited by

                    @Ayo said in SVG import pixel to point conversion:

                    Or an example of copying and pasting SVG code snippets that can replicate bugs across multiple applications?

                    Yes, this would help if you have such an example.

                    I also opened the file in Inkscape and it reports 0.241 pt stroke width.

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                    • VectorStylerV Offline
                      VectorStyler @Ayo
                      last edited by

                      @Ayo Found the cause, it is not a bug.

                      The SVG header sets a "viewBox" scaling and all apps (including VS) will scale accordingly.

                      Workaround: in VS, after opening the file, select all and select Effects -> Remove All Shape Effects.

                      This will remove all viewbox transforms, it will also remove the y-flip depending if it was opened or imported (SVG and VS cordinate directions are different) so you may need to flip the drawing vertically.

                      AyoA 1 Reply Last reply Reply Quote 1
                      • AyoA Offline
                        Ayo @VectorStyler
                        last edited by

                        @VectorStyler said in SVG import pixel to point conversion:

                        Workaround: in VS, after opening the file, select all and select Effects -> Remove All Shape Effects.

                        Hmm... quite complex.
                        If I do that, artwork is indeed flipped AND becomes about 4x bigger. Then scale everything back 24% to original size. Stroke weights are fine then. You would think that the type point size should also be fine with this trick, but it remains 25 pt. Scaled or not.

                        VectorStylerV 2 Replies Last reply Reply Quote 0
                        • VectorStylerV Offline
                          VectorStyler @Ayo
                          last edited by

                          @Ayo said in SVG import pixel to point conversion:

                          You would think that the type point size should also be fine with this trick

                          This is a different issue.

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                          • VectorStylerV Offline
                            VectorStyler @Ayo
                            last edited by

                            @Ayo said in SVG import pixel to point conversion:

                            Hmm... quite complex.

                            Yes, the problem is that I cannot ignore what is in the SVG header, otherwise it is not a correct import.
                            And the SVG header scales from a viewBox into a width/height that is different.

                            AyoA 1 Reply Last reply Reply Quote 1
                            • AyoA Offline
                              Ayo @VectorStyler
                              last edited by

                              @VectorStyler said in SVG import pixel to point conversion:

                              Yes, the problem

                              Got it... (a little)
                              Remember that the problem can also be on the other side. In other words; the SVG output of Qgis can also contain imperfections or errors.

                              Still strange that ai6 does work against all common opponents. I wonder what Freehand would do but I don't have that working under the buttons anymore.

                              Thanks for investigating

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