Adding anchor points / Make a path more complex
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reduce nodes with this her
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found nothing for random distribution
but will keep an eye open
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@michaelokraj said in Adding anchor points / Make a path more complex:
automatically add anchor points unevenly/evenly to this line and add effects / distortions to this new anchor points
Question: is there a way to add anchor points unevenly / randomly in Illustrator? Other than manual insertion.
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@VectorStyler Yes. There was an option for that. I can not check if and how it works today, but 6 y ago as I cancelled Adobe it was available. Check here.
Just to describe, what we are working on and need a handy solution without a "cool" workaround: We are drawing systematic scales with evenly distributed anchor points which we then manipulate to make seismographic peak points. F.e. we need 51 anchor points between the 2 outer points. Or we are drawing a curved line with 43 additional points in between to again apply some distortions. This is quite complicated to add those to shapes like that.
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@VectorStyler said in Adding anchor points / Make a path more complex:
@michaelokraj said in Adding anchor points / Make a path more complex:
automatically add anchor points unevenly/evenly to this line and add effects / distortions to this new anchor points
Question: is there a way to add anchor points unevenly / randomly in Illustrator? Other than manual insertion.
I'm still looking for random placement options
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@michaelokraj said in Adding anchor points / Make a path more complex:
evenly distributed anchor points
This can be done now, with a few key presses.
I add the other one to the backlog of features.
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@VectorStyler Thanks. The uneven feature is not as important as the first one. Can you tell me, please, how to do it now "with a few key presses"? On a straight line, I can work with manual adding the dots and then distribute them with the menu. But what about a curved line?
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@Boldline Exactly
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I know we could press the + button to subdivide
a path with nodes.1
But what about an option where we could specify/set a value and then a path
would be subdivided with this value of nodes ?
Just an idea.2
In Transform i could give lets say 5 Objects a different position
if i set "Transform Each" and choose random.
I though it would be nice if this would also work with
selected Nodes.
Also just an Idea.
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@Subpath said in Adding anchor points / Make a path more complex:
But what about an option where we could specify/set a value and then a path would be subdivided with this value of nodes ?
Added this to the features backlog.
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@VectorStyler Meaning this as a compliment, as VS can do everything from my experience: I am surprised we cannot do that until now ;). Also, I am thankful, you add this to the backlog