@Victor-Vector said in Second tap of delete key on a node selected with node editor tool deletes entire shape, not just selected path:
You would also like the clicking of a single node and pressing delete twice to delete all the contiguous nodes. Understood!
I wasn't too subtle was I? lol
Please know that as I am sharing my points and asking questions, I am also open to better options - it helps to talk these things out. We might be splitting hairs - we essentially want the same things and I also defer to what @vectoradmin ultimately decides.
I appreciate you breaking down the two main options into counted steps.
Here are just some thoughts as I think those steps through.
In the modifier example, often the user would be going from section to section with the node tool already engaged and just selecting items with it - if they want to do more than just remove a node, they have to remember to use the modifier key when they click. using the other method, they can decide after selection of the node, whether they want to just delete it, delete the entire subpath or alter the subpath.
For me I would favor an option where I tap the same key twice - much like we do now with the node properties - pressing L once gives us a cusp node, clicking L a second time retracts all handles. that feels like less thought is required to act - so personally it feels like less of an "extra step"
One of my goals is to try to re-use modifiers in any way possible so to preserve them for future features not yet implemented. I also prefer having the ability to edit a selected node and not have to think ahead of time if it's going to be edited do this and if it's just deleted, do that.
You make great points and I'm sure the end result will be awesome, whatever @vectoradmin decides would fit best in the program