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    One stylus pen issue fixed - can this second issue also be fixed?

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    • BoldlineB Offline
      Boldline
      last edited by

      I seem to notice to issue with the beginning node not starting flush occurs even when I'm not doing dramatic fast click and go.
      It's hard to fix the issue because just selecting the node and pressing "L" to make it a cusp node does not work and often the handle is not very far out from the initial node it's connected to, so you have to zoom in far to click on it and delete the handle to get the desired result.

      🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
      Cintiq 27QHD Display and LG Ultra HD Display

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      • VectorStylerV Offline
        VectorStyler @Boldline
        last edited by

        @Boldline Added this to the backlog.

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        • BoldlineB Offline
          Boldline @VectorStyler
          last edited by

          @VectorStyler said in One stylus pen issue fixed - can this second issue also be fixed?:

          @Boldline Added this to the backlog.

          Thanks. Would it help if I sent an example file with the issues demonstrated? Or is it something you can replicate?

          🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
          Cintiq 27QHD Display and LG Ultra HD Display

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          • VectorStylerV Offline
            VectorStyler @Boldline
            last edited by

            @Boldline said in One stylus pen issue fixed - can this second issue also be fixed?:

            Thanks. Would it help if I sent an example file with the issues demonstrated? Or is it something you can replicate?

            Send me the above example, and I will try to replicate that.
            This is something that occurs while using the Pen tool with the stylus, and I will have to replicate the process.

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            • BoldlineB Offline
              Boldline @VectorStyler
              last edited by

              @VectorStyler

              I just tested in Affinity Designer2 the fast clicking of the pen tool and it always seemed to create a flush clean edge of the initial stroke.

              With VS in the new build 71, I'm not having as many issues with uneven edges on the first point made like before - but it's still occasionally happening. The gray stroke example below is the occasional issue in VS with pen clicks pressed quickly.
              0_1671485534816_1c6431a3-6db3-4f56-9f72-f4eb4d81fa89-BLD 2022-12-19 at 16.31.21.png
              This is how Affinity Designer 2 looks doing the same thing(/forum/assets/uploads/files/1671485593120-fast-pen-strokes.vstyler)
              0_1671485093341_dd809e99-2ebd-4d3c-9990-0988041be6d7-BLD 2022-12-19 at 16.24.30.png
              File is attached below:

              [0_1671485592978_fast pen strokes.vstyler]

              🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
              Cintiq 27QHD Display and LG Ultra HD Display

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              • VectorStylerV Offline
                VectorStyler @Boldline
                last edited by

                @Boldline The problem here is that fast clicking results in short (or zero) handles. I will try to improve this, but it might be that in some cases the user wants short handles.

                The stroke rendering artifacts are caused by these short handles.

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                • BoldlineB Offline
                  Boldline @VectorStyler
                  last edited by Boldline

                  @VectorStyler said in One stylus pen issue fixed - can this second issue also be fixed?:

                  The stroke rendering artifacts are caused by these short handles.

                  If I can go a little further with this issue. I noticed that when I deleted a node on a path with a stroke rendering artifact- it would auto-correct the first node and left nearly the same identical path behind. This seemed to tell me that it was possible to not lose any path placement flexibility and still not have problematic beginning nodes with stroke rendering artifacts and still keep short handles 0_1671593439799_ed71d7ef-9e7a-4321-be8d-db095f3b43ec-BLD 2022-12-20 at 22.17.56.png

                  Here is a file with the same path copied twice before and after deleting the second node in the path order and thereby fixing the first problematic node.

                  0_1671593510188_path beginning node.vstyler

                  I was wondering if short handles could still be allowed while still putting a certain limitation on how far the first node can double back on itself.

                  When I was experimenting in Designer for example, I never got a starting node that had stroke rendering artifacts - whether or not I pressed quickly. The stroke rendering artifacts can make it harder to connect fully the final point from the pen tool when closing a shape. Though this example was not the worst

                  🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                  Cintiq 27QHD Display and LG Ultra HD Display

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                  • BoldlineB Offline
                    Boldline @Boldline
                    last edited by

                    @VectorStyler I don't want to be a pain or annoyance by discussing the topic too much. To me, the stroke rendering artifacts look unattractive and not clean and tight. They make VS look less professional and makes it harder to work with if I want to close a path cleanly or I want to use the path width tool for example. When the path has the stroke rendering artifacts, it often turns the node sideways - so when the path width tool is applied, you have to remedy the first node before it look right.

                    often just clicking on the node handle would not pull the node handle in and thereby fix the stroke rendering artifacts. It would take a lot more work and I'd usually have to make a new node nearby and then delete the first problematic initial node.

                    At the risk of sounding repetitive - when I realized deleting that middle node in the sample would retain the same curve AND fixed the first node that had stroke rendering artifacts, it got the wheels churning in my mind. Questions like - Could slight limitations be placed on the first initial node that would not limit the user who wants an immediate short node?

                    🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                    Cintiq 27QHD Display and LG Ultra HD Display

                    VectorStylerV 1 Reply Last reply Reply Quote 1
                    • VectorStylerV Offline
                      VectorStyler @Boldline
                      last edited by

                      @Boldline No annoyance 🙂 I just need to figure out a solution that does not affect other cases also (causing regressions)

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                      • BoldlineB Offline
                        Boldline @VectorStyler
                        last edited by

                        @VectorStyler Thank you - I know you'll find the best solution. I appreciate you hearing me out

                        🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                        Cintiq 27QHD Display and LG Ultra HD Display

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