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    Mesh - how to...

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    • VectorStylerV Offline
      VectorStyler @B-Vs-V
      last edited by

      @PatrickM I tested the mesh editor just now, both on Windows and Mac, and it seems to be working here.

      One thing to check: what is shown in the Appearance panel when that mesh is selected? It should be a single "Mesh" content.

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      • B Offline
        B-Vs-V @VectorStyler
        last edited by

        @VectorStyler Here is a screenshot of the Appearance panel:
        0_1665731522980_Appearance.JPG

        However, I'm not successful in assigning a different colour to selected points, either individually or in groups.

        When I remove the colours to add one and make the 'white' disappear, the whole shape disappears.

        0_1665731601108_Mesh colors1.JPG
        0_1665731612089_Mesh colors2.JPG
        0_1665731626245_Mesh colors3.JPG
        0_1665731634311_Mesh colors4.JPG

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        • VectorStylerV Offline
          VectorStyler @B-Vs-V
          last edited by

          @PatrickM I noticed that the opacity of the selected node is 0. Could this be the issue?

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          • B Offline
            B-Vs-V @VectorStyler
            last edited by

            @VectorStyler I check but I am positively sure that I did not change the opacity of any point.

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            • B Offline
              B-Vs-V @VectorStyler
              last edited by

              @VectorStyler Yes, it is the issue.
              But when I select a single point or several, the opacity can display 100% and when I deselect the whole object and select it again and the point, the opacity is then of 0%.

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              • VectorStylerV Offline
                VectorStyler @B-Vs-V
                last edited by

                @PatrickM The 0 opacity could be caused by a bug, we just need to narrow down when this happens.
                Could you send me the file by email, I might find some cause of this.

                How was the mesh created initially? Menu command, or mesh tool?

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                • B Offline
                  B-Vs-V @VectorStyler
                  last edited by

                  @VectorStyler I'll send you the file asap. I did create the mesh with the mesh tool.

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                  • B Offline
                    B-Vs-V @VectorStyler
                    last edited by

                    @VectorStyler said in Mesh - how to...:

                    @PatrickM The 0 opacity could be caused by a bug, we just need to narrow down when this happens.
                    Could you send me the file by email, I might find some cause of this.

                    The file has been sent ☺

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                    • VectorStylerV Offline
                      VectorStyler @B-Vs-V
                      last edited by

                      @PatrickM The rectangle box in the second image is the Envelope effect added on the mesh. The node tool will edit the envelope, not the mesh.

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                      • B Offline
                        B-Vs-V @VectorStyler
                        last edited by

                        @VectorStyler Yes, nice that I know now that new points have no opacity.
                        I'm wondering whether a general stroke to the object can be generated ? I can't in my simple drawing (and the opacity is 100%).

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                        • B Offline
                          B-Vs-V @VectorStyler
                          last edited by B-Vs-V

                          @VectorStyler Is there a way to add noise only at selected points of the mesh and not to the whole object? Thanks for the feedback.

                          0_1665761169356_d512d6ce-0ed6-48b8-b6bf-e1fbbab84319-image.png

                          Edit : What is/are the difference(s) between (i) the panel Noise and (ii) Panels -> Effects -> Image Effects panel --> Pixelate -> White Noise effect

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                          • VectorStylerV Offline
                            VectorStyler @B-Vs-V
                            last edited by

                            @PatrickM said in Mesh - how to...:

                            Is there a way to add noise only at selected points of the mesh and not to the whole object?

                            Not possible now with the gradient mesh.
                            But the white noise effect can have a mask and that mask can be a gradient mesh.

                            What is/are the difference(s) between (i) the panel Noise and (ii) Panels -> Effects -> Image Effects panel --> Pixelate -> White Noise effect

                            The Noise Fill panel uses noise to setup fill (or stroke) styles. The Image Effects -> Generate -> Noise does almost the same, but here an image is generated that may be composited with another (existing) fill.

                            The White Noise effect is a plain random noise, while the other noise types (perlin, musgrave, etc) are gradient noise. They are fundamentally different it terms of what they create.
                            For the gradient noise, use the "Browse Noise" from the Noise panel Noise field to see what they are.

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                            • B Offline
                              B-Vs-V @VectorStyler
                              last edited by

                              @VectorStyler Thanks ☺ , another level of complexity. Well, I have to spend more time on this.

                              Using VS is a real challenge 😓 💪 but the effort is worth it.😄

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                              • b77B Offline
                                b77 @B-Vs-V
                                last edited by b77

                                @PatrickM Try this:

                                • add a fill to the object;
                                • drag the fill under the mesh (in the Appearance panel);
                                • with the fill content still selected, add a noise effect to it;
                                • select any of the color control points of the mesh;
                                • change its opacity.

                                See the attached file:
                                0_1665765656207_Mesh + noise.vstyler

                                MacBook Pro (Intel) running Monterey 12.6.4

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                                • B Offline
                                  B-Vs-V @b77
                                  last edited by B-Vs-V

                                  @b77 Thanks for your feedback 👍

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                                  • B Offline
                                    B-Vs-V @b77
                                    last edited by

                                    @b77 I don't get what is expected.

                                    First, I create an object with a fill (green). I then add a mesh (mesh tool) & I change the opacity of a point.
                                    Without adding any noise, I notice that I can't see the fill, please see below:

                                    0_1665767439135_Mesh1.JPG

                                    0_1665767454396_Mesh2.JPG

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                                    • b77B Offline
                                      b77 @B-Vs-V
                                      last edited by

                                      @PatrickM Quick video to the rescue: https://recordit.co/6uw81ghcdw

                                      MacBook Pro (Intel) running Monterey 12.6.4

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                                      • B Offline
                                        B-Vs-V @b77
                                        last edited by

                                        @b77 Thank you for your time

                                        I did precisely follow your excellent video. I get what is expected :

                                        0_1665815435838_8f7b8130-b9dd-43d5-ba93-00fd53d2906a-image.png

                                        but when I want to modify the colour of the added "Fill", I don't get an uniform colour change.

                                        0_1665815544997_f160604a-fa32-4479-9ea0-322252541523-image.png

                                        @VectorStyler By design? Shouldn't I expect a general colour change for the fill background by changing the fill colour at the Appearance panel?
                                        Thanks.

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                                        • b77B Offline
                                          b77 @B-Vs-V
                                          last edited by

                                          @PatrickM It's working here as expected.
                                          Maybe one of the control points of the mash has a magenta color?
                                          You can post the file here.

                                          MacBook Pro (Intel) running Monterey 12.6.4

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                                          • B Offline
                                            B-Vs-V @b77
                                            last edited by

                                            @b77 Thanks. This is probably the problem but it seems to me that by changing the colour of the fill via the Appearance panel the whole background colour should change and not just one point of the mesh.

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