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    Is there a better way to create an editable raylight?

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    • BoldlineB Offline
      Boldline
      last edited by

      I would like to create a raylight that I can edit afterward to get different results. I was thinking the best way to do this would be to set the main triangle as a clone and then when I use the rotate feature, to have the repeats be clones. This sort-of works - but in my mind I am thinking the initial shape would not need to be made a clone first - because in the rotate dialog box, the option is there to clone. Things seem to get confusing because when I use the clone option prior to rotating, it makes a copy of the original piece as expected.. but then it seems to get in the way after.

      Adfter getting the clone to work, some edits of the original make it no longer align with the rest of the clones - it can be seen in the same video I linked above.
      I'm sure the issue is me - could someone explain what I need to do to make this operation smoother? thanks!

      🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
      Cintiq 27QHD Display and LG Ultra HD Display

      VectorStylerV S BoldlineB 3 Replies Last reply Reply Quote 0
      • Devil DinosaurD Offline
        Devil Dinosaur
        last edited by

        It happens here too. I also noticed that when I apply the rotation, the center of the whole group of triangles is a little bit shifted from where it should be.
        0_1649989981091_ray_01.jpg

        Fred.
        MacBook Pro (M1) - MacOs Sonoma 14

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        • VectorStylerV Offline
          VectorStyler @Boldline
          last edited by

          @Boldline The problem here is that the clones do not use the correct transform center. End when the source of a clone is transformed, the clones will transform around their bounding box center regardless.
          I add this to the backlog to find a solution.

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          • S Offline
            Subpath @Boldline
            last edited by Subpath

            @Boldline

            Maybe as alternative ?
            Gear Shape clipped in Polygon.

            Look here

            0_1650012586127_Raylight-1.png

            0_1650012593672_Raylight 2.png

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • S Offline
              Subpath
              last edited by Subpath

              @Boldline

              Via "Expand" you could also change the Size of the Rays.
              And Everthing stay editable 🙂

              0_1650016384457_Expand.png

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

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              • BoldlineB Offline
                Boldline @Boldline
                last edited by

                @Boldline said in Is there a better way to create an editable raylight?:

                in my mind I am thinking the initial shape would not need to be made a clone first - because in the rotate dialog box, the option is there to clone.

                @vectoradmin would it make sense for choosing "clone" from the options inside the rotate panel, for that to suffice in having all duplicates mimic the first shape?

                🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                Cintiq 27QHD Display and LG Ultra HD Display

                VectorStylerV 1 Reply Last reply Reply Quote 1
                • VectorStylerV Offline
                  VectorStyler @Boldline
                  last edited by

                  @Boldline said in Is there a better way to create an editable raylight?:

                  @vectoradmin would it make sense for choosing "clone" from the options inside the rotate panel, for that to suffice in having all duplicates mimic the first shape?

                  I added this to the backlog. Currently clones do not inherit the rotation pivot, I will try to fix that.

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