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    How to get the interpolated states of blends between shape variations to generate correctly

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    • N Offline
      Nils
      last edited by Nils

      With all the tips here and after a lot of experimentation with the process I was able to make a simple "dripping" animation using the blend tool and batch exports.

      Needless to say, once a certain workflow has been established, which may take some time, one could use VS for much more complex animations, which is a great thing!

      alt text

      S b77B 2 Replies Last reply Reply Quote 5
      • S Offline
        Subpath @Nils
        last edited by

        @Nils

        smmoooooothhhh result

        Finally, what tool did you use to make the animation ?
        I assume you exported single frames, but then ?

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nils @Subpath
          last edited by

          @Subpath Just google gif maker, then choose one of the various results. Animation is just frames in sequence as you'll know.

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          • S Offline
            Subpath
            last edited by

            Corel Draw 11 (sadly only this Version i think), had once a vector animation tool
            called "Corel Rave". Basically it had all the vector tools from CorelDraw
            with a timeline and a tweening function. You could save your Animation as Flash (.swf).

            Found a Video here:
            Corel Rave Video

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

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            • S Offline
              Subpath @Nils
              last edited by Subpath

              @Nils
              ...Just google gif maker, then....
              thanks for the Info

              Win 11
              CPU: AMD Ryzen 5 9600X, 6-core.
              GPU: Nvidia Geforce RTX 5070.

              1 Reply Last reply Reply Quote 0
              • b77B Offline
                b77 @Nils
                last edited by

                @Nils Nice! Blending across multiple artboards?

                MacBook Pro (Intel) running Monterey 12.6.4

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                • N Offline
                  Nils @b77
                  last edited by

                  @b77 You can just scale any scene down to make the various interpolated states fit the artboard and then increase your resolution correspondingly on export.

                  Why were you thinking of multiple artboards?

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                  • b77B Offline
                    b77 @Nils
                    last edited by b77

                    @Nils If the artboard count is the same with the blend count and you place the start object on the first artboard and the end object on the last one, each interpolation would be on the intermediary artboards.

                    Then after editing the interpolated objects (I guess with your a bit complex animation it involved expanding the blend object and editing the resulting shapes), you can use File > Export Artboards to get all the images for the Animated GIF with one click.

                    See the attached (very basic) example.

                    0_1649538422789_Animate.vstyler

                    MacBook Pro (Intel) running Monterey 12.6.4

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                    • N Offline
                      Nils @b77
                      last edited by

                      @b77 said in How to get the interpolated states of blends between shape variations to generate correctly:

                      I guess with your a bit complex animation it involved expanding the blend object and editing the resulting shapes

                      Surprisingly not. The above is all done without touching any interpolation results. Vs's blend tool is truly great.

                      If the artboard count is the same with the blend count and you place the start object on the first artboard and the end object on the last one, each interpolation would be on the intermediary artboards.

                      That sounds like a great way to emulate a crude timeline! Would also save the hassle of having to align stacked intermediate blends.

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                      • N Offline
                        Nils @b77
                        last edited by

                        @b77 Here's the problem, though? This doesn't seem to work well with non-linear intensities. Any idea how to work around that? For example, if I have a group with two circles and I want to blend vertical translation inside the group non-linearly, then the intensity will reflect in the group's position aswell if I use the groups for the blend.

                        Also, there doesn't seem to be a way to only blend one axis of translation..
                        I guess I'll have to expand and then realign..

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                        • b77B Offline
                          b77 @Nils
                          last edited by b77

                          @Nils Do you refer to a way to simulate "closer" interpolations near the start and end objects (ease-in and ease-out)?

                          If so, it can be done (click the graph button in the Blend panel), but then this multiple artboards trick indeed doesn't work. It's good for repetitive, uniform-speed and -distance GIFs.

                          Although… you could simulate this "ease-in" and "ease-out" by opening the Animated GIF in an image editor and decreasing the ms values manually for the first and last frames.

                          If it's something else, you could post a test file.

                          MacBook Pro (Intel) running Monterey 12.6.4

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                          • b77B Offline
                            b77 @Nils
                            last edited by b77

                            Bending the blend paths and slightly bending the blend transfer curves can give interesting results:

                            alt text

                            0_1649584277616_Animate_2.vstyler

                            Btw, I'm generating the AnimatedGIF with GiMP (File > Open as Layers, Image > Transform > Rotate 90°, then File > Export as > GIF with 'As Animation' enabled). No need to upload images online.

                            MacBook Pro (Intel) running Monterey 12.6.4

                            S 1 Reply Last reply Reply Quote 2
                            • S Offline
                              Subpath @b77
                              last edited by

                              @b77 thats funny 🙂 and cool

                              Win 11
                              CPU: AMD Ryzen 5 9600X, 6-core.
                              GPU: Nvidia Geforce RTX 5070.

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                              • S Offline
                                Subpath
                                last edited by Subpath

                                Unfortunalty only for Windows
                                Can recommend "ScreenToGif" Utility for
                                converting single frames into a Gif-Animation.
                                Also very useful for Screen recording.

                                Video ScreentoGif

                                Win 11
                                CPU: AMD Ryzen 5 9600X, 6-core.
                                GPU: Nvidia Geforce RTX 5070.

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