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    How to get the interpolated states of blends between shape variations to generate correctly

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    • N Offline
      Nils @Subpath
      last edited by

      @Subpath Just google gif maker, then choose one of the various results. Animation is just frames in sequence as you'll know.

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      • S Offline
        Subpath
        last edited by

        Corel Draw 11 (sadly only this Version i think), had once a vector animation tool
        called "Corel Rave". Basically it had all the vector tools from CorelDraw
        with a timeline and a tweening function. You could save your Animation as Flash (.swf).

        Found a Video here:
        Corel Rave Video

        Win 11
        CPU: AMD Ryzen 5 9600X, 6-core.
        GPU: Nvidia Geforce RTX 5070.

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        • S Offline
          Subpath @Nils
          last edited by Subpath

          @Nils
          ...Just google gif maker, then....
          thanks for the Info

          Win 11
          CPU: AMD Ryzen 5 9600X, 6-core.
          GPU: Nvidia Geforce RTX 5070.

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          • b77B Offline
            b77 @Nils
            last edited by

            @Nils Nice! Blending across multiple artboards?

            MacBook Pro (Intel) running Monterey 12.6.4

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            • N Offline
              Nils @b77
              last edited by

              @b77 You can just scale any scene down to make the various interpolated states fit the artboard and then increase your resolution correspondingly on export.

              Why were you thinking of multiple artboards?

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              • b77B Offline
                b77 @Nils
                last edited by b77

                @Nils If the artboard count is the same with the blend count and you place the start object on the first artboard and the end object on the last one, each interpolation would be on the intermediary artboards.

                Then after editing the interpolated objects (I guess with your a bit complex animation it involved expanding the blend object and editing the resulting shapes), you can use File > Export Artboards to get all the images for the Animated GIF with one click.

                See the attached (very basic) example.

                0_1649538422789_Animate.vstyler

                MacBook Pro (Intel) running Monterey 12.6.4

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                • N Offline
                  Nils @b77
                  last edited by

                  @b77 said in How to get the interpolated states of blends between shape variations to generate correctly:

                  I guess with your a bit complex animation it involved expanding the blend object and editing the resulting shapes

                  Surprisingly not. The above is all done without touching any interpolation results. Vs's blend tool is truly great.

                  If the artboard count is the same with the blend count and you place the start object on the first artboard and the end object on the last one, each interpolation would be on the intermediary artboards.

                  That sounds like a great way to emulate a crude timeline! Would also save the hassle of having to align stacked intermediate blends.

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                  • N Offline
                    Nils @b77
                    last edited by

                    @b77 Here's the problem, though? This doesn't seem to work well with non-linear intensities. Any idea how to work around that? For example, if I have a group with two circles and I want to blend vertical translation inside the group non-linearly, then the intensity will reflect in the group's position aswell if I use the groups for the blend.

                    Also, there doesn't seem to be a way to only blend one axis of translation..
                    I guess I'll have to expand and then realign..

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                    • b77B Offline
                      b77 @Nils
                      last edited by b77

                      @Nils Do you refer to a way to simulate "closer" interpolations near the start and end objects (ease-in and ease-out)?

                      If so, it can be done (click the graph button in the Blend panel), but then this multiple artboards trick indeed doesn't work. It's good for repetitive, uniform-speed and -distance GIFs.

                      Although… you could simulate this "ease-in" and "ease-out" by opening the Animated GIF in an image editor and decreasing the ms values manually for the first and last frames.

                      If it's something else, you could post a test file.

                      MacBook Pro (Intel) running Monterey 12.6.4

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                      • b77B Offline
                        b77 @Nils
                        last edited by b77

                        Bending the blend paths and slightly bending the blend transfer curves can give interesting results:

                        alt text

                        0_1649584277616_Animate_2.vstyler

                        Btw, I'm generating the AnimatedGIF with GiMP (File > Open as Layers, Image > Transform > Rotate 90°, then File > Export as > GIF with 'As Animation' enabled). No need to upload images online.

                        MacBook Pro (Intel) running Monterey 12.6.4

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                        • S Offline
                          Subpath @b77
                          last edited by

                          @b77 thats funny 🙂 and cool

                          Win 11
                          CPU: AMD Ryzen 5 9600X, 6-core.
                          GPU: Nvidia Geforce RTX 5070.

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                          • S Offline
                            Subpath
                            last edited by Subpath

                            Unfortunalty only for Windows
                            Can recommend "ScreenToGif" Utility for
                            converting single frames into a Gif-Animation.
                            Also very useful for Screen recording.

                            Video ScreentoGif

                            Win 11
                            CPU: AMD Ryzen 5 9600X, 6-core.
                            GPU: Nvidia Geforce RTX 5070.

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