VectorStyler
    • Categories
    • Unread
    • Recent
    • Tags
    • Popular
    • Register
    • Login

    Reference on duplicate

    Scheduled Pinned Locked Moved Questions and Support
    7 Posts 4 Posters 6.7k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TorakikiiiT Offline
      Torakikiii
      last edited by

      I've found this super interesting thing but it's not working as I expected it.

      If I try to scale the "master" object all the clones are indeed scaled, but on a different "center point".
      Only with scale I find this problem, if I rotate all is fine.
      Am I missing something?

      Thanks.

      0_1639754307332_Schermata 2021-12-17 alle 16.15.52.png

      0_1639754321105_Schermata 2021-12-17 alle 16.16.04.png

      MacBook M1 Pro 10/16 - Monterey

      VectorStylerV 1 Reply Last reply Reply Quote 0
      • TorakikiiiT Offline
        Torakikiii
        last edited by

        Non proportional scaling using the transform panel seems to work tho...
        In the above example I scaled the master object manually

        MacBook M1 Pro 10/16 - Monterey

        1 Reply Last reply Reply Quote 0
        • VectorStylerV Offline
          VectorStyler @Torakikiii
          last edited by

          @Torakikiii Yes this is how scaling from a corner works: the object is scaled, and then moved.
          The issue here is that the object movement is not considered by references.
          For example if the original is moved, all references stay at their place.
          Same happens with rotate also, if the pivot point is not at the center.

          TorakikiiiT 1 Reply Last reply Reply Quote 0
          • S Offline
            Subpath
            last edited by

            Indeed, the master is moving.

            I manage it to get a even Result if i go this way:

            Create your Master and your Clones.
            Select your Master
            Go to Menu > Panels > Properties and open it
            In the Properties Panel go to Scale, it is below Size
            Now change the Value in Scale and you will get a even Result

            Here a Screenshot:
            0_1639756095882_Clone-Scale.png

            Win 11
            CPU: AMD Ryzen 5 9600X, 6-core.
            GPU: Nvidia Geforce RTX 5070.

            1 Reply Last reply Reply Quote 0
            • TorakikiiiT Offline
              Torakikiii @VectorStyler
              last edited by

              @vectoradmin I guess it makes sense, the center of the master is also moving when scaling from a corner. In fact center scaling doesn't move clones.

              But... since doing it via the transform panel works, it seems there are 2 different ways in place to interpreter this action. But It goes from center, that's why,

              Not a big issue tho!

              MacBook M1 Pro 10/16 - Monterey

              BoldlineB 1 Reply Last reply Reply Quote 1
              • BoldlineB Offline
                Boldline @Torakikiii
                last edited by Boldline

                @vectoradmin Is there any difference in properties or expectations if I make a clone from a master versus making a clone from an existing clone of that master?

                Update: I partially answered my own question - if I edit the clone I uses to make new clones from, only those offspring have further edits - like a cascading style sheet. If I edit the master of course, all are changed... makes sense

                🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                Cintiq 27QHD Display and LG Ultra HD Display

                VectorStylerV 1 Reply Last reply Reply Quote 1
                • VectorStylerV Offline
                  VectorStyler @Boldline
                  last edited by

                  @Boldline said in Reference on duplicate:

                  Update: I partially answered my own question - if I edit the clone I uses to make new clones from, only those offspring have further edits - like a cascading style sheet. If I edit the master of course, all are changed... makes sense

                  Exactly, it always inherits from the master, even if that in turn is also a clone.

                  There are some additional tricks:

                  • Object -> Cloned Properties: to check / uncheck what is cloned. This can be used to restore some attribute of a clone object to the cloned state (if it was changed).
                  • Object -> Select Master: this can be used to change the master of a clone, but first it needs some other objects marked with the "Master Object" role (Object -> Object Options -> Role -> More Roles -> Master Object enabled)
                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post