HSI sliders bug
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This is the Windows version. I didn't tried on Mac yet.
I changed the Performace preferences from "Software" to "OpenGL". It is the same, but it works slowlier. BTW, I have 2 graphic cards -- Intel and GeForce but I can't select either of them.
HLS / HSB are OK, but on HWB color model the "H" slider is totally white. However, in the LCH color model if the "H" means Hue -- then it is broken, too.
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@Petar_MK I open a bug on this one.
In the "Compute Engine" drop down is there a "NVIDIA" option?
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No, only "Software" and "OpenGL".
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@Petar_MK Than means that it sees the Intel GPU only.
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I think so, because it is integrated within motherboard. But, with which option: Software or OpenGL?
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@Petar_MK The OpenCL option selects the GPU (in this case intel) to be used for compute (gradients, image effects, etc).
Software will use the CPU.If the OpenCL option is selected, are the gradients rendered correctly in the document?
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@Petar_MK said in HSI sliders bug:
I changed the Performace preferences from "Software" to "OpenGL". It is the same, but it works slowlier. BTW, I have 2 graphic cards -- Intel and GeForce but I can't select either of them.
HLS / HSB are OK, but on HWB color model the "H" slider is totally white. However, in the LCH color model if the "H" means Hue -- then it is broken, too.This is from my previous post.
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@Petar_MK I was referring to the gradient fill style. Draw a shape and use the gradient tool to set a gradient fill style.
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Same with gradients. But, I notice one more "bug" when using gradients. When applying a color to a gradient stop, the same color is applied to a stroke.
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@Petar_MK As a workaround, in Preferences -> Performance -> Compute Engine select "Software" mode.
This should be working, as it avoids the GPU.
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Same problems persist regardles the modes "Software" or "OpenGL", but in "Software" -- VectorStyler runs taster.
Are you going to add in the future an option in VectorStyler to recognize the GPU's?
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@Petar_MK said in HSI sliders bug:
Are you going to add in the future an option in VectorStyler to recognize the GPU's?
Yes. Basically this already exists as an internal configuration option, but it has to be added to Preferences UI.
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OK, thank you.