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  • Everyone makes mistakes. Help us correct ours. Let us know how to improve VectorStyler.

    2k Topics
    13k Posts
    M
    When i switch to gpu view mode everything is white ( even outside of artboard ) and like wireframe. This issue just happen in this mode: Compute Engine : Nvidia Cuda Compute Device : Nvidia Geforce RTX 2060 but gpu view works fine with OpenCl. I use last version of vector styler ( 1.3.018 ) on Win 11 with the latest nvidia studio driver. [image: 1778730748557-e97cb602-6a4d-49de-a9d3-84ef5be3a2f5-image.png]
  • Any questions on VectorStyler, tell us how we can help you to make a better use of VectorStyler.

    2k Topics
    10k Posts
    E
    I get the same issue with Affinity designer 2.0 and Affinity Studio When looking in clipboard at the svg of a rectangle copied from Affinity, then pasted in VS and copied to clipboard from VS, I can see a difference : Copied from Affinity : 992x525: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="992px" height="595px" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"> <g transform="matrix(1,0,0,1,-384,-378)"> <g transform="matrix(1,0,0,1,-1176,-147)"> <rect x="1560" y="525" width="992" height="595" style="fill:rgb(235,235,235);"/> </g> </g> </svg> Copied from VS : 238x143 <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="239" height="143" viewBox="0 0 239 143" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xml:name="Untitled-1"> <defs/> <g transform="matrix(1.0 0.0 -0.0 -1.0 0.0 142.8) "> <path d="M396.1966 18.5092 L396.1966 161.3092 634.2766 161.3092 634.2766 18.5092 396.1966 18.5092 Z" transform="matrix(1.0 0.0 0.0 1.0 -396.19663361 -18.50924665) " fill="#EBEBEB" fill-rule="evenodd"/> </g> </svg>
  • You have new ideas or features to improve VectorStyler.

    1k Topics
    7k Posts
    VectorStylerV
    @Harry Not sure yet, have to understand first what is the technique.
  • Announcements and news related to VectorStyler

    19 Topics
    124 Posts
    L
    @VectorStyler No rush on this; please fix it whenever it's convenient. A crash only occurs in VectorStyler when all three conditions are met: Overprint is enabled, a Blend Mode is applied, and Overprint View is active.
  • Tutorials and use cases of VectorStyler

    105 Topics
    821 Posts
    debraspicherD
    Does this need updating for 1.3? I still find it very helpful, btw.
  • Anything related to using VectorStyler

    175 Topics
    1k Posts
    H
    @ZATOPEK Hi, Maybe this could be useful. I made a short video showing a simple way to create a metaball-like effect in VectorStyler. The method uses a combined path with two live offsets: first a positive offset, then a negative offset. This creates a smooth connection between the shapes while keeping the result editable. Here is the video: https://imgur.com/a/r0xsB1S