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    XLS for features and ideas - Megathread

    Scheduled Pinned Locked Moved Features and Ideas
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    • DanielD Offline
      Daniel
      last edited by Daniel

      Guide Layer: This is yet another classic that both Xara and FreeHand got right. You can make a guide out of literally any object. Including texts, entire blends, and so on. You might ask: Well, what's the point of that? It allows you to very quickly generate complex layout grids. Here's how it works:

      I start with a 6X3 Table. And then merge cells very quickly and get this:

      0_1764968622345_9a0568ef-bc95-44af-9a4e-270b884777b9-image.png

      Next I move the Table into the guide layer. 0_1764968717885_50b6d511-0f89-4d8d-a84d-5e4953830107-image.png

      Voila. Now it's a grid/guide:

      0_1764968672287_2ec01c4d-4bd3-4709-9fd1-0212a0485145-image.png

      This is exceptionally useful.

      Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
      Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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      • VectorStylerV Offline
        VectorStyler @Daniel
        last edited by

        @Daniel

        Guide Layer

        Exists in VectorStyler also.

        DanielD 1 Reply Last reply Reply Quote 0
        • DanielD Offline
          Daniel @VectorStyler
          last edited by

          @VectorStyler really? Never realised. Let me check.

          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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          • VectorStylerV Offline
            VectorStyler @Daniel
            last edited by

            @Daniel select the object and then: View -> Guides -> Make Guides

            A question: how do those other programs handle if these lines, grids, are rotated? how does snapping of a curved shape works at corners of those rotated grids?

            DanielD 1 Reply Last reply Reply Quote 1
            • DanielD Offline
              Daniel @VectorStyler
              last edited by Daniel

              @VectorStyler: To be fair, FreeHand's snapping is quite shit. Xara works quite well but once corners are rounded or rotated, it's a bit unreliable. It works sometimes and but not other times. 🙂

              0_1765026940335_4783d08f-6641-4f6e-b645-85cb52f29ed0-image.png

              Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
              Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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              • DanielD Offline
                Daniel
                last edited by Daniel

                I am designing a typeface, and kept run into the problem of wanting to find hyper-accurate measurements. And I thought, you know what I'd like? A caliper on my screen! And here it is: https://www.iconico.com/caliper - It would be a great addition to have a calliper tool with built in angle measures in VS.

                Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                • VectorStylerV Offline
                  VectorStyler @Daniel
                  last edited by

                  @Daniel said in XLS for features and ideas - Megathread:

                  I am designing a typeface, and kept run into the problem of wanting to find hyper-accurate measurements. And I thought, you know what I'd like? A caliper on my screen! And here it is: https://www.iconico.com/caliper - It would be a great addition to have a calliper tool with built in angle measures in VS.

                  Not for screen pixels, but all widths/heights path lengths or angles can be measured using Measurement variables created from the Variable Values panel

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                  • DanielD Offline
                    Daniel
                    last edited by

                    I've been thinking about VS performance, and here's a suggestion:

                    You should be able to switch off anti-aliasing and degrade view quality of just selected objects. This is a golden mean between total degradation of all elements and total quality of all objects. This has always been possible in Xara, where you can select the object with FX and blends, and toggle on anti-aliasing. The left is without anti-aliasing, the right is with. On the same canvas.

                    0_1767912790824_01e039c2-f71e-477b-9264-5be1700720d5-image.png

                    Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                    Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

                    BoldlineB VectorStylerV 2 Replies Last reply Reply Quote 1
                    • BoldlineB Online
                      Boldline @Daniel
                      last edited by

                      @Daniel said in XLS for features and ideas - Megathread:

                      I've been thinking about VS performance,

                      @VectorStyler Does locking a layer and/or turning off the eyeball improve performance?

                      🍎 macOS Tahoe 26.2, Mac mini (M1, 2020), Chip Apple M1, Memory 16 GB
                      Cintiq 27QHD Display and LG Ultra HD Display

                      DanielD 1 Reply Last reply Reply Quote 0
                      • VectorStylerV Offline
                        VectorStyler @Daniel
                        last edited by

                        @Daniel Antialiasing can be turned off, but only for the whole display.

                        There is also an option for complex layers "Image Render" in Object Options (or Render as Image with right click).
                        This will keep the image of the layers that are not changing

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                        • DanielD Offline
                          Daniel @Boldline
                          last edited by

                          @Boldline: unfortunately, that's not what I want. I want to be able to have the whole canvas in view with all objects visible.

                          Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                          Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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                          • DanielD Offline
                            Daniel @VectorStyler
                            last edited by

                            @VectorStyler: I tried this too. Didn't note down how it affected performance. Will report back. Thanks!

                            Work: Windows 11 | Intel i9 14900HS (24 Cores/32 Threads) | GeForce RTX 4070 | 64 GB RAM
                            Personal: Windows 11 | Amd Ryzen 9 7950X (16 Core, 32 Threads) | GeForce RTX 3060 | 32 GB RAM

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